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Part 10
Scott Pilgrim vs. The World: The Game

Part 10

Scott Pilgrim vs. The World: The Game Part 10 walkthrough covering enemies like Mike, Lee, Luke, Richard, Malcolm, Doberman, Jesse, and William.

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Scott Pilgrim vs. The World: The Game Part 10 walkthrough covering enemies like Mike, Lee, Luke, Richard, Malcolm, Doberman, Jesse, and William.

Enemies in Part 10:

  • MIKE: HP: Unknown. Drops: $0.50. Similar to other basic enemies, but can be used as a weapon if knocked down.
  • LEE: HP: Unknown. Drops: $0.50. Basic enemy, can be used as a weapon.
  • LUKE: HP: 39. Drops: $0.50. More aggressive than Mike or Lee, tends to pick up and use weapons, blocks more effectively, and moves faster.
  • RICHARD: HP: 36. Drops: $1.50. Blocks most attacks, actively seeks weapons, and cannot block while holding one.
  • MALCOLM: HP: 66. Drops: $1.10. High defense, aggressive, cannot be grabbed, and attacks on the ground.
  • DOBERMAN: HP: 48. Drops: $0.90. Hits hard and moves fast, cannot block, can attack from a distance with a bite, and may charge without warning.
  • JESSE: HP: 54. Drops: $0.95. Tries to maintain distance, uses flip-kicks and sliding kicks, requires full attention.
  • WILLIAM: HP: 66. Drops: $0.95. Cannot be hurt by standing Square attacks unless at the end of a combo, slow but hits hard.
Walkthrough
  1. 1
    Head right and defeat the initial enemies: two MIKEs and a LEE. Consider knocking one down to use as a weapon for its range and damage.
  2. 2
    Proceed to face another MIKE and LEE, joined by LUKE. Be aware that they may use weapons like garbage bags or trash cans. Luke is more aggressive; try to keep him down or grab a trash can yourself.
  3. 3
    After defeating them, move forward to encounter RICHARD. It's advisable to bait him into picking up a weapon, as he cannot block while holding one. A baseball bat is recommended for its balance of power, range, and speed.
  4. 4
    Once Richard and his clone are defeated, continue right. Two LUKEs will attack from the background, joined by two MIKEs. Try to position yourself in the middle of the screen to avoid surprise attacks.
  5. 5
    Around this point, you should reach level 2, unlocking Dash Attacks which are effective against grounded opponents. You may want to drop any weapon you are holding to demonstrate this.
  6. 6
    After defeating these four enemies, MALCOLM will appear. He is significantly more powerful at this stage, dealing substantial damage with each hit and capable of comboing attacks.
Tips
  • When facing Luke, try to prevent him from picking up weapons or capitalize on him being unable to block while holding one.
  • Richard's inability to block while holding a weapon is his main weakness; exploit this by goading him to pick up an item.
  • Malcolm is best fought with a flying boot to the face or a charging punch, followed by further attacks.
  • Dobermans cannot block, so use this to your advantage. Initiate the attack yourself and try not to knock them off-screen due to their bite range.
  • Jesse's keep-away tactics require your full attention; focus on Jesse whenever they appear.
  • William is slow and not overly aggressive, but hits very hard. Use a variety of attacks other than a simple standing Square attack unless it's the end of a combo.
  • Knocking down basic enemies like Mike and Lee to use as improvised weapons can be effective due to their range and damage.

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