Explore Rogue Legacy 2 spells like Time Stop and Quantum Translocator, and discover all enemy types from Skeletons to Mage Bosses.
Spells:
Barrier: Summons flame balls that circle the hero, dealing damage on contact. These can pass through walls.
Chakram: Throws a disc that flies, hovers, and returns. It can be evaded to complete a line, or it will be picked up and stopped.
Axe: Throws an axe in a diagonal, curved path, rising and then falling.
Dagger: Throws a dagger in a straight line with incredible precision and unlimited range.
Conflux Orbs: Launches 4 spike balls that bounce and harm enemies. Touching them causes them to disappear.
Time Stop: Halts time for its duration, stopping projectiles, flying enemies, and attacks. You can move and attack freely but can still take damage from touching enemies or their attacks.
Quantum Translocator: Creates a shadow of your character. Activating the spell again teleports you back to the shadow's location. The shadow is deleted when changing rooms.
Crow Storm: Summons crows based on the total number of enemies in the room. Each crow targets one enemy, regardless of its location.
Scythe: Throws two scythes in a diagonal pattern.
Dragon Fire: Launches fire orbs with a limited range.
Enemies:
Enemies in Rogue Legacy 2 come in various types, with each type having tier 1 (weakest), tier 2, and tier 3 (strongest) versions. Some also have boss or miniboss variations.
Skeletons: Basic enemies that walk and throw bones in an arc.
- Tier 1: Skeleton (single bone)
- Tier 2: Mr Bones (dual bones, jumps)
- Tier 3: Mc Rib (stream of bones, jumps)
- Miniboss: Berith and Halphas (still, dual bones, enraged ability)
Sword Knights: Have good health and hit hard. They can strike suddenly, so avoid being too greedy with attacks.
- Tier 1: Gray Knight (simple strike)
- Tier 2: Gray Baron (dual strike)
- Tier 3: Graydiator (furry attack, energy wave ability)
Eyes: Pupils float in midair and launch a homing tear attack when approached.
- Tier 1: Scout (single tear)
- Tier 2: Pupil (tear stream)
- Tier 3: Visionary (triple stream of tears)
- Boss: Khidr (tear wheel, stream of tears in all directions)
Fire Mages: Float and launch fireballs, occasionally bumping into the player.
- Tier 1: Flamelock (triple ball)
- Tier 2: Blazelock (ball stream)
- Tier 3: Sollock (triple, huge balls)
Ice Mages: Float and shoot ice projectiles, occasionally bumping into the player.
- Tier 1: Frosten (single projectile)
- Tier 2: Icen (projectile stream)
- Tier 3: Glacien (projectiles in all directions)
Earth Mages: Summon earth columns from the ground after a seal appears.
- Tier 1: Earthsor (small, low column)
- Tier 2: Gravisor (medium, decent height column)
- Tier 3: Terrasor (big, tall column, remains for a considerable time)
Mage Bosses: Large, flying enemies that throw huge fireball streams, ice projectiles in all directions, and huge columns.
- Miniboss: Barbatos and Amon
Zombies: Remain buried until approached.
- Tier 1: Zombie (slow)
- Tier 2: Zomboner (medium speed)
- Tier 3: Zombishnu (fast)
Mimics: Resemble chests and bite when touched.
- Tier 1: Mimic
- Tier 2: Mimicant
- Tier 3: Mimicrunch
Portraits: Resemble portraits, fly, and home in on the player when touched.
- Tier 1: Doomvas (fly around)
- Tier 2: Doomtrait (fly around and throw energy balls vertically)
- Tier 3: Doomscape (fly around and throw energy balls vertically and horizontally)
- Miniboss: Sallos (huge, flies around and throws energy balls in all directions)
Flame Skulls: Fly around and make contact with the player.
- Tier 1: Fury (shoots energy balls in a cross pattern)
- Tier 2: Rage (shoots 3 energy balls in a cross pattern)
- Tier 3: Wrath (shoots energy balls in horizontal, vertical, and diagonal directions)
- Boss: Alexander (huge, empowered energy balls, summon fury ability)
Archers: Throw arrows and move around. Arrows are affected by speed and distance drop-off.
- Tier 1: Archer (single arrow)
- Tier 2: Ranger (double arrow)
- Tier 3: Sniper (triple arrow)
Spear Knights: Dash towards the player and throw quick energy waves.
- Tier 1: Corrupt Knight
- Tier 2: Corrupt Vanguard
- Tier 3: Corrupt Lord
- Miniboss: Botis (triple dash, energy waves in various directions)
Turrets: Stationary wooden boxes that shoot constant, fast projectiles. They do not go through walls, so only attack when safe.
- Tier 1: GuardBox (single rocket)
- Tier 2: GuardBox XL (triple rockets)
- Tier 3: GuardBox 2000 (single homing rocket)
Fire Stars: Stationary enemies that float and fire fireballs in various directions.
- Tier 1: Plinky (cross shape shooting)
- Tier 2: Planky (cross + diagonal shooting)
- Tier 3: Plonky (larger, white energy balls in all 8 directions)
Plants: Stationary plants that shoot energy balls upward, which fall and explode on contact with the ground or hero.
- Tier 1: Bud (3 projectiles)
- Tier 2: Plantite (5 projectiles)
- Tier 3: Flowermon (9 projectiles)
- Miniboss: Stolas and Focalor (multiple projectiles, capable of moving sideways)
Fireballs: Flying enemies that try to make contact with the player.
- Tier 1: Charite (simply flies around)
- Tier 2: Pyrite (can light up and charge, dashing towards you)
- Tier 3: Infernite (charge also throws white energy balls)
- Boss: Ponce de Leon (flame trail, dash)
Chain Knights: Swing a spike ball that is released when they are killed.
- Tier 1: Chaintor (swings a single ball, releases a small one)
- Tier 2: Chaintex (swings 2 balls, releases medium ones)
- Tier 3: Chaintus (swings 2 balls, releases big ones)
Ninja Demons: Quick enemies that release shurikens.
- Tier 1: Ninjo (1 shuriken)
- Tier 2: Ninpo
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