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Part 3
Rogue Legacy 2

Part 3

Rogue Legacy 2 Journal Entries 7-20 detail the adventurer's journey through the castle, forest, tower, and dungeon, facing beasts and hunger.

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Rogue Legacy 2 Journal Entries 7-20 detail the adventurer's journey through the castle, forest, tower, and dungeon, facing beasts and hunger.

Walkthrough
  1. 1
    Journal Entry #7 describes the adventurer's exhilaration and suspicion of the castle's malicious intent.
  2. 2
    Journal Entry #8 notes that many adventurers died from lack of provisions, missing clothes, and that the current adventurer is the furthest anyone has made it.
  3. 3
    Journal Entry #9 expresses frustration with the silent throne room door, noting icons that may relate to beasts within the castle.
  4. 4
    Journal Entry #10 confirms that slaying a beast matching an icon on the throne room door causes a shift, and the adventurer resolves to rest before entering the Forest.
  5. 5
    Journal Entry #11 describes the serene yet terrifying Forest, with a chasm threatening to swallow the adventurer.
  6. 6
    Journal Entry #12 details finding solutions to hunger in the Forest, including mushrooms with chicken legs, gold coins, and vials of sparkling water from broken tree trunks.
  7. 7
    Journal Entry #13 states the beast of the Forest was slain, weakening the throne room, and the adventurer plans to scour the tower next.
  8. 8
    Journal Entry #14 describes clearing rooms in the tower, losing track of time and memory, and experiencing vertigo.
  9. 9
    Journal Entry #15 reflects on being a famous adventurer, martial prowess, and a father's favoritism towards bookish brothers.
  10. 10
    Journal Entry #16 questions how much time has passed, proficiency in clearing monsters, forgetting kin, and the possibility of brothers beating them to a cure or being mistaken for a monster.
  11. 11
    Journal Entry #17 recounts stumbling upon a carnival within the castle, complete with a sad clown, and finding chicken legs in a chandelier.
  12. 12
    Journal Entry #18 confirms the beast of the tower was bested, weakening the throne room further, and the adventurer feels close to their reward.
  13. 13
    Journal Entry #19 describes standing outside the dungeon gate, intimidated by the monsters within and the lack of light.
  14. 14
    Journal Entry #20 states that in the dungeon, the darkness has a voice that calls through grates.
Tips
  • Stay alert for the castle's potential malicious intent.
  • Ensure you have enough provisions, as hunger is a significant threat.
  • The icons on the throne room door are clues to the guardian beasts.
  • The Forest offers sustenance like mushrooms, chicken legs, gold, and sparkling water.
  • Each wing of the castle houses a guardian beast.
  • Be prepared for disorientation and memory loss in the tower.
  • The dungeon is significantly darker and more menacing than previous areas.

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