Rogue Legacy 2 Journal Entries 7-20 detail the adventurer's journey through the castle, forest, tower, and dungeon, facing beasts and hunger.
Walkthrough
- 1Journal Entry #7 describes the adventurer's exhilaration and suspicion of the castle's malicious intent.
- 2Journal Entry #8 notes that many adventurers died from lack of provisions, missing clothes, and that the current adventurer is the furthest anyone has made it.
- 3Journal Entry #9 expresses frustration with the silent throne room door, noting icons that may relate to beasts within the castle.
- 4Journal Entry #10 confirms that slaying a beast matching an icon on the throne room door causes a shift, and the adventurer resolves to rest before entering the Forest.
- 5Journal Entry #11 describes the serene yet terrifying Forest, with a chasm threatening to swallow the adventurer.
- 6Journal Entry #12 details finding solutions to hunger in the Forest, including mushrooms with chicken legs, gold coins, and vials of sparkling water from broken tree trunks.
- 7Journal Entry #13 states the beast of the Forest was slain, weakening the throne room, and the adventurer plans to scour the tower next.
- 8Journal Entry #14 describes clearing rooms in the tower, losing track of time and memory, and experiencing vertigo.
- 9Journal Entry #15 reflects on being a famous adventurer, martial prowess, and a father's favoritism towards bookish brothers.
- 10Journal Entry #16 questions how much time has passed, proficiency in clearing monsters, forgetting kin, and the possibility of brothers beating them to a cure or being mistaken for a monster.
- 11Journal Entry #17 recounts stumbling upon a carnival within the castle, complete with a sad clown, and finding chicken legs in a chandelier.
- 12Journal Entry #18 confirms the beast of the tower was bested, weakening the throne room further, and the adventurer feels close to their reward.
- 13Journal Entry #19 describes standing outside the dungeon gate, intimidated by the monsters within and the lack of light.
- 14Journal Entry #20 states that in the dungeon, the darkness has a voice that calls through grates.
Tips
- Stay alert for the castle's potential malicious intent.
- Ensure you have enough provisions, as hunger is a significant threat.
- The icons on the throne room door are clues to the guardian beasts.
- The Forest offers sustenance like mushrooms, chicken legs, gold, and sparkling water.
- Each wing of the castle houses a guardian beast.
- Be prepared for disorientation and memory loss in the tower.
- The dungeon is significantly darker and more menacing than previous areas.
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