Explore all special rooms in Rogue Legacy 2, including the Elf Chest Room requiring 25% gold and the Circus Room with unique mini-games.
Room Types:
- Miniboss Room: Contains a specific miniboss. If killed, a royal chest will spawn.
- Journal Room: Random but common. Will give a new entry journal when found, and can also be used to reread past journal entries. A new entry will be given regardless of location.
- Boss Room: Contains the entrance to a boss stage, a teleporter, a statue containing an MP potion, a statue containing an HP potion, and two chests, which can be wooden or iron, or a combination of both.
- Sector Links: Contains the entrance to another sector, a statue containing an MP potion, and a statue containing an HP potion.
- Random Teleporter: Empty room with a maroon teleporter. Will take you to any room, explored or not. Avoid these until you can handle the Darkness well. Can be used for an emergency escape if in danger around, but it's a gamble.
- Jukebox: Choose from all the soundtracks of Rogue Legacy and play your favorite. The music will remain until you change sectors.
- Spell Stand: Holds a spell which can be switched out for your current one. Once changed, you cannot go back. As an Archmage, your selection of spells will change, not just the selected one. Cannot contain a spell that is not available to that class.
- Regeneration Fountain: Restores 20%-30% of HP and MP. Single use.
- Portrait Room: Contains a large portrait displaying a game from Cellar Door Games, the developer. Press up in front of it to view development time and how production went. May contain Sallos, a giant portrait miniboss. Always hit or cast a spell before approaching it.
- Elf Chest Room: Contains an elf and three chests. If you pay 25% of your total gold, you get to pick one of the chests. One of those will contain triple what you paid, without taking into consideration gold bonuses, making it possible to get even more.
- Circus Room: Contains a carnival tent and a clown. If you talk to Booyan, the clown, you have the chance to play a game. The game is random and can be one out of 2 possible ones.
- Dagger Game: You are given 12 targets, and must shoot and hit 8 targets. The targets are moving and increase in speed gradually. You have to jump AND shoot; otherwise the wall will block your shot. Being a Dragon will allow you to hover, making you not have to jump, and making the shot easier.
- Axe Game: You are given 5 axes and must hit 100 still targets arranged in a 10x10 pattern. An axe will destroy any targets it touches.
- Strategy 1: Before entering the arena, stand at the very edge, and shoot an axe. As long as you don't enter the arena or stand right at the edge, it won't reduce from your total, though you will use mana. You can slowly move a bit closer, or jump, in order to hit some more targets, until you get so close you will automatically enter the arena. This can usually take out the first whole line, making the rest easier. Working as of game version 1.1.0.
- Strategy 2: Start at one of the bottom corners, tap the jump button, and shoot an axe. Do the same for the other corner. A new bottom "corner" should be formed in each side. Get in the middle of that pattern, jump, and as you're about to hit the ground, shoot an axe. Repeat for the other pattern. You should now have an extra axe, which you should use to your own advantage wherever the most targets will hit. You might have to experiment a little with this, as it's not perfect and depending on how you execute it, it might not work. It is, however, a good guideline to work with.
- Shrine Room: Allows you to pray a single time and receive an item. There are up to 7 items, one of them being a negative one, adding a risk factor to praying. However, it's usually worth it. The item you receive will be placed in the box next to your spell. It will only remain for that round, and if you find another shrine and pray, the item will be lost.
- Curse of the Hedgehog: This negative item will make you drop 50 coins when hit. This is 500 base gold, but DOES take into account gold bonuses, making you drop more if you have any active. The Curse will remain until you die or pray at another shrine.
- Nerdy Glasses: Correct the vision traits (Color Blindness, Nearsighted, Farsighted, Nostalgic and Vertigo), making the game have a normal view again. This will also reveal the Elf chest with the gold inside. The Glasses will remain until you die or pray at another shrine. This item appears to be found only if the character has one of the above traits.
- Hermes' Boots: Allows you to walk on any white floor spikes without taking any damage. Wall and ceiling spikes, along with retractable spikes, will still damage you. The Boots will remain until you die or pray at another shrine.
- Helios' Blessing: Increases the gold rate and the amount from enemies. It does not act as a gold modifier; you will still receive the same amount per coin. This does not affect any kind of chest, including the Elf Chest. The Blessing will remain until you die or pray at another shrine.
- Calypso's Compass: When found, a compass will appear on the top of your screen and a special room will be triggered. The compass points to an invisible door.
Tips
- In the Elf Chest Room, there's no mathematical advantage to picking a specific chest; choose whichever you prefer.
- The Jukebox music remains until you change sectors.
- Random Teleporters are risky and should generally be avoided until you are comfortable with the Darkness mechanic.
- Portrait Room minibosses require an attack before approaching to trigger the fight.
- Shrine Room items are temporary and lost if you find another shrine or die.
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