Walkthrough for Resident Evil 9: Requiem's Care Center section. Includes escaping Room 203, finding the Cherub Key, obtaining the Fuse, and evading the monster.
Walkthrough
- 1You start in Room 203, upside down. After freeing yourself, grab the Progress Notes file (7/75) from the table.
- 2Leave Room 203 and go south. Enter the next room, switch on the light, and pick up the Empty Bottle that falls.
- 3Return to the previous passageway and turn left. Head towards the red light and switch on the light to illuminate the corridor.
- 4Note the rooms on your right: Room 202 is open but dark, Room 201 is locked (Cherub Relief Door).
- 5Continue to the end of the corridor and grab the Cherub Key from a drawer.
- 6Backtrack to the Cherub Relief Door and unlock it with the Cherub Key.
- 7Enter Room 201. You can save your game at the typewriter. If playing on Standard (Classic) difficulty, grab the Ink Ribbon from the table to unlock a trophy when used.
- 8Grab an Empty Bottle from the closet.
- 9Go through to the linen cupboard to find a Lighter and a fuse box you cannot open yet.
- 10Use your lighter (↑ button) and enter Room 202. Read the story on the table. Open the closet to find the Note on Cardboard Box file (8/75), which mentions a screwdriver at the nurses' station.
- 11Return to the corridor and head back towards Room 203. Search the nook to your left to find an Empty Bottle.
- 12Head south to the prep room. A doctor's body will fall out. A monster will appear.
- 13When you regain control, run north to Room 203. The monster will be burned by the light and disappear into the ceiling.
- 14Return to the prep room and go through the door. Find a Med Injector on the floor and note an overturned cabinet for hiding.
- 15Go past the cabinet and see a medical trolley blocking a locker. Climb on top of the trolley to grab an Antique Coin from on top of the locker.
- 16Climb down and note a toolbox on a high shelf. Move the trolley towards it. Something will fall, making noise. The creature will appear through the window.
- 17Move the trolley into the corner and climb up to reach the toolbox. Rotate the toolbox to find a catch and retrieve the Screwdriver.
- 18Quickly climb down and hide under the overturned cabinet (R3) as the creature enters.
- 19Wait for the creature to move away, then sneak out and head towards Room 201.
- 20The creature will burst through the locked door ahead. Turn around and run back to Room 203, where the creature cannot follow.
- 21After the creature disappears into the ceiling, return to Room 201. The creature will drop down. Back up and throw a bottle (L2 + R2) up the corridor towards Room 203 to distract it.
- 22Sneak back through the prep room and Nurses' Station. You can grab a Green Herb from the locker that was blocked by the trolley.
- 23Leave through the door the creature burst through and go to Room 201. Save your game.
- 24Use the screwdriver to obtain the Fuse.
- 25The creature will come through the ceiling. Run out of Room 201 towards the fuse box.
- 26Fit the fuse and activate the grille control. The creature will catch you before you can escape.
Tips
- Empty bottles can be thrown to create distractions or stagger enemies, allowing you to run past.
- The story in Room 202 advises to stay in the light, as the creature is vulnerable to it.
- The overturned cabinet in the prep room is a good hiding spot.
- Antique Coins can be spent later.
- Don't worry about extinguishing your lighter; it doesn't seem to bother the creature.
- Progress Notes (7/75)
- Empty Bottle (x3)
- Cherub Key
- Ink Ribbon (Standard/Classic difficulty only)
- Lighter
- Note on Cardboard Box (8/75)
- Med Injector
- Antique Coin
- Screwdriver
- Green Herb
- Fuse
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