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Slayers Modus:
Resident Evil 5

Slayers Modus:

Learn about Slayers Modus in Resident Evil 5, including score bonuses, damage taken, and difficulty grades. Get tips for this mode.

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Learn about Slayers Modus in Resident Evil 5, including score bonuses, damage taken, and difficulty grades. Get tips for this mode.

Walkthrough
  1. 1
    Time Bonuses and Combo Bonuses remain identical to regular Mercenaries games.
  2. 2
    The player with the lowest scores automatically receives double points for all their actions, allowing them to keep up.
  3. 3
    Players take 70% damage from regular enemies such as Majini's.
  4. 4
    If you defeat another player during a Combo, your bonus will be the same as defeating Boss Enemies. For example, during a 5-Combo, killing a player nets you +2000 points, and during a 6-Combo you're rewarded with 2500 points.
  5. 5
    When you die, you will randomly (respawn (be brought back to life at a checkpoint after death)) on the map.
  6. 6
    The Difficulty Grade is fixed but depends on your ranking during the match. If you are the #1 player, you are facing Grade 10 Difficulty, while all other players will be playing on Grade 6 Difficulty.
  7. 7
    Damage multipliers are not in effect on Versus Mode, so the difficulty will mostly be visible in the time you are given to input button commands.

Score and Damage Points:

  • Machine Gun: 50 Score, 35 Damage
  • Knife: 100 Score, 150 Damage
  • Handgun: 100 Score, 100 Damage
  • Shotgun (Range 0-1.5m): 1000 Score, 700 Damage
  • Shotgun (Range 1.5-6m): 500 Score, 300 Damage
  • Shotgun (Range 6-9m): 200 Score, 100 Damage
  • Shotgun (Range 9m+): 100 Score, 70 Damage
  • Rifle: 500 Score, 300 Damage
  • Magnum: 1500 Score, 450 Damage
  • Nitrogen Rounds: 500 Score, 100 Damage
  • Flash Rounds: 500 Score, 100 Damage
  • Electric Rounds: 500 Score, 150 Damage
  • Flame Rounds: 500 Score, 200 Damage
  • Acid Rounds: 500 Score, 200 Damage
  • Explosive Rounds: 500 Score, 250 Damage
  • Flash Grenade: 300 Score, 0 Damage
  • Incendiary Grenade: 300 Score, 200 Damage
  • Hand Grenade: 1000 Score, 500 Damage
  • Proximity Bomb: 1500 Score, 700 Damage
  • Longbow: --- Score, 350 Damage
  • Rocket Launcher: 3000 Score, 30000 Damage
  • Egg (White/Brown/Gold): 300 Score, 0 Damage
  • Egg (Rotten): 2980 Score, 931 Damage
  • Wesker's Dash: 100 Score, 1000 Damage
  • Regular Melee Attack: 1000 Score, 300 Damage
  • Finishing Melee Attack: 1500 Score, 50 Damage
  • Transformer: 500 Score, 200 Damage
  • Oil Canister: 1000 Score, 500 Damage
  • Explosive Barrel: 2000 Score, 500 Damage
  • Spike Trap: 3000 Score, 30000 Damage
  • A +50% Score and Damage Bonus is granted whenever you successfully perform (headshot (a shot that lands on the enemy's head, usually an instant kill))s.
  • When hit by any attack, 50 points are deducted from your score. If you die, no matter the cause, you get a 1000 points deduction (0 points is the lowest you can be depleted to).
  • A player will get a 3000 Points bonus when they kill another player.
  • Damage inflicted by traps is reduced according to the rules of the played game. Traps inflict 50% of the listed damage for Survivors and 70% for Slayers.
  • Hand Grenades, Proximity Bombs, Rocket Launcher, Explosive Rounds, Flame Rounds, Electric Rounds, Nitrogen Rounds, and Explosive Barrels have a blast radius. Direct hits grant 100% of listed scores, while non-direct hits grant 50%.

End Game Exchange Points:

  • 2 Players: 1st Place 1500, 2nd Place 500
  • 3 Players: 1st Place 2000, 2nd Place 1000, 3rd Place 500
  • 4 Players: 1st Place 2500, 2nd Place 1500, 3rd Place 1000, 4th Place 500
  • Team VS: 1st Place 2500, 2nd Place 1000
  • You always receive a minimum of 500 points.

Finding Weapons:

  • M3 (Shotgun): Firepower 500, Clip 10, Reload 3.00
  • H&K PSG-1 (Rifle): Firepower 1200, Clip 9, Reload 1.70 (Scope = 2)
  • S&W M500 (Magnum): Firepower 4300, Clip 6, Reload 3.53
  • Rocket Launcher: Firepower 30000, Clip 1, Reload ---
  • Grenade Launcher: Firepower Varies, Clip 12, Reload ---
  • In Team Survivors, you can give your partner one of the above weapons. Ammunition can always be given if the recipient has enough space.
Tips
  • Focus on maintaining combos to maximize score.
  • Utilize traps and explosive barrels for high damage and score.
  • Prioritize headshots for the +50% bonus.
  • Be aware of the 70% damage taken from regular enemies.
  • Use the lowest score bonus to your advantage if you fall behind.
  • Killing other players during a combo yields significant bonus points.
  • Remember that dying incurs a 1000 point penalty.

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