Skip to content
Chapter 4-2: Worship Area
Resident Evil 5

Chapter 4-2: Worship Area

Guide to Chapter 4-2: Worship Area in Resident Evil 5. Learn how to navigate the laser beams, collect the three insignias, and solve the light puzzles in the Pyramid.

By ···10 min read·Multi-source verified
1 reading this guide  

Guide to Chapter 4-2: Worship Area in Resident Evil 5. Learn how to navigate the laser beams, collect the three insignias, and solve the light puzzles in the Pyramid.

Alright, let's tackle Chapter 4-2 in Resident Evil 5. This section is called the 'Worship Area,' and it's all about navigating some tricky environmental hazards and collecting key items to progress. As you head up the stairs, you'll see a glowing sphere. The path forward, to the Pyramid, is blocked by a door that needs three insignias. You'll find two in the west area (one north, one south) and one in the east. The big catch here? The Ndipaya engineers are using that sphere to focus sunlight into deadly beams. These beams sweep across walkways, so you'll need to hug the corners to avoid getting seriously hurt or killed. Laser Beam Strategy: * The beams move sequentially along north-south and northern east-west walkways. Stick to the corners! * You can actually disable the beams. To stop the east beam, you need to shoot an Ndipaya near a bonfire from a platform on the far east side. For the west beam, do the same for a similar Ndipaya at the other end of the east-west walkway. Collecting the Insignias: 1. Sea Emblem: Head to the southwest. Cross a wooden bridge over a pond. You'll find the emblem on an altar. Watch out – a Giant Majini and some Ndipaya will ambush you when you get close! 2. Earth Emblem: This one's in the east area, on another altar with a mutant skull. You can reach it from an upper or lower walkway. 3. Sky Emblem: This is in the northwest, accessible from the east-west walkway. Only Sheva can grab this one, and she'll need to use an Assisted Jump. Be ready, because grabbing it triggers another Ndipaya attack, and Sheva will fall to a lower area. Once you have all three insignias, you can open the door to the Pyramid. Just above the double doors, you can shoot down a Diamond (Trilliant) "Diamond (Trilliant)"). The Pyramid: This is a multi-story area where you'll solve a light beam puzzle. * Second Floor: You'll find a light beam from the sphere outside. Use reflective stones to redirect it towards an elevator in the northwest corner. If you're playing co-op, have one player stay on a higher platform to avoid accidentally hitting them with the beam. When the elevator stone is lit, it catches fire, and you can use it to go down. * Third Floor: The beam now comes down the elevator shaft. Two pillars block the way. You need to redirect the beam to the elevator again. Go to the middle mirror and rotate it clockwise. The mirror on the northeast side needs to be rotated counter-clockwise. Once the pillars are out of the way, the puzzle is solved. * Fourth Floor: This is more complex. You have four places to aim the mirrors: three doors and an elevator down a hallway. In the center, opening a chest releases Bui Kichwa – so be ready! Inside this chamber, you'll find human remains and a corpse that triggered a trap. Look above the doorway on your way out for a Blue Medallion. * Back at the mirrors, aim them at the statue outside the north room to open the remaining doors. Aim the other way to activate the elevator. * The west room has another dead Ndipaya and a trap. You can find a Beatle (Gold) here. * The east room is decorated with gold. Pots here have snakes, and you can grab an Emerald (Pear) and a Ruby (Pear) from animal skulls on an altar holding the Idol (Gold). With all that done, activate the elevator and head down. Underground Garden: This is the final part of the chapter. You'll enter a garden area with electric lights and cabling. Moving forward triggers a cutscene, and that's the end of the level!

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content