Learn how to dominate with The Savage in Pyre! This guide covers her strengths, weaknesses, essential masteries, and strategies for becoming an unstoppable orb runner.
Alright, let’s talk about The Savage. At first glance, she might feel a bit like the Nomad, but trust me, her real strength lies in pure, unadulterated speed. She’s built to be an orb runner, and once you start unlocking her masteries, you'll see just how effective she can be. Imagine this: you can dash and jump past pretty much every enemy with tons of time to spare, chuck the orb into their pyre, and then just keep on rushing. It’s super easy to score with her, but you’ll find she’s not the best when it comes to defending against enemy players.
Her aura cast is decent, but nothing to write home about, and her aura size is pretty average, so you can’t really rely on just ramming through opponents. However, her speed is a huge advantage for chasing down other fast characters who might have smaller auras. Honestly, the tier three ability that gives her unlimited stamina while holding the orb is a game-changer. With that, you can basically just focus on rushing to score. Pair that with the tier two ability that makes her orb fling faster and farther, and you’ve got a recipe for easily getting past defenders and scoring.
Basic Controls:
- Cast: A simple aura cast that goes in a straight line.
- Jump: A chargeable high jump that can cover a good distance.
- Sprint: After a short charge-up, The Savage sprints at high speed as long as you hold the button.
Strengths:
- Fast with abilities that make her even faster.
- Rapid respawn.
Weaknesses:
- Mediocre aura and aura cast.
- Charge-up times can be tricky until you get used to them.
Masteries:
Tricks of the Rope-Caller
- Tier 1 - Heightened Reflex: The brief charge-up before The Savage jumps or sprints is almost completely removed.
- Tier 2 - Traitor’s Flight: The Savage jumps and Power-Jumps farther than usual.
- Tier 3 - False Step: If The Savage is banished while jumping, she instantly returns to where she started her jump.
The Grand Traitor’s Leanings
- Tier 1 - Snap Cast: The brief charge-up time before The Savage can cast her Aura is greatly reduced.
- Tier 2 - Quick Fling: The Savage flings the Orb faster and farther than usual.
- Tier 2 - Sudden Grasp: When saluting her adversaries, The Savage automatically leaps toward the Orb if no one has it.
- Tier 3 - Dark Vigor: While grasping the orb, The Savage sprints and jumps without using Stamina.
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