Learn the Harp's basic controls, strengths, weaknesses, and explore her Masteries like Wings of the Matriarch and Ways of the Highwing in Pyre.
The Harp is a balanced character in Pyre, excelling in mobility and unique offensive capabilities. While initially slow, her potential can be unlocked with the right skills and talismans, making her a potent force for both offense and scoring.
Basic Controls:
- Cast: A tackling attack where the Harp lunges forward with her aura. She is immune to enemy auras during this tackle.
- Jump: The Harp flies into the air. Holding the button allows sustained flight as long as stamina permits.
- Sprint: A short-range dash that shoves enemies out of the Harp's path.
Strengths: Unique tackle aura cast; sustained flight can dodge ground-based enemies and ignore blocking terrain.
Weaknesses: Slow on the ground; aura is small unless actively tackling.
Masteries:
Wings of the Matriarch
- Tier 1 - Swift Flight: While flying, the Harp moves faster than usual.
- Tier 2 - Shrike Dash: The Harp can use her dash ability in rapid succession, consuming less Stamina.
- Tier 2 - Sleight of Wing: After saluting adversaries, the Harp instantly switches places with her nearest ally.
- Tier 3 - Greater Celerity: The Harp permanently gains +8 Quickness, increasing her movement speed.
Ways of the Highwing
- Tier 1 - Winged Fury: For 5 seconds after banishing an adversary, the Harp moves 30% faster.
- Tier 2 - Fell Swoop: While casting her Aura, the Harp can trigger an Aura-Burst that banishes nearby adversaries.
- Tier 2 - Relentless Pursuit: If the Harp is banished while Winged Fury is active, she returns twice as quickly.
- Tier 3 - Natural Superiority: The Harp permanently gains +4 to Quickness, Presence, and Hope.
Summary: The Harp's flight and dash offer significant mobility, especially with the orb. Her tackling aura is a unique offensive tool, allowing her to pass through enemy auras. While her small aura size and initial slowness are downsides, they can be mitigated. With the right build, she becomes a scoring powerhouse, capable of banishing orb carriers and scoring quickly. Players must choose between focusing on her attacking or scoring potential when building her.
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