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The Cur: Rukey Greentail
Pyre

The Cur: Rukey Greentail

Learn how to maximize Rukey Greentail's speed and scoring potential in Pyre with this guide to his abilities, masteries, and playstyle.

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Learn how to maximize Rukey Greentail's speed and scoring potential in Pyre with this guide to his abilities, masteries, and playstyle.

Alright, let's talk about Rukey Greentail, the Cur! He's your starter speedster, and honestly, he's going to be your go-to scorer for a good chunk of the early game. His whole deal is speed – he sprints and jumps like nobody's business, and it doesn't even chew through his stamina much. In those early Rites, you can totally outmaneuver the AI, just zipping around them with the orb and diving straight for their Pyre. It's super effective!

However, as you get further into Pyre and the teams get more complex, or especially when you start facing other players, Rukey can feel a bit less impactful. His offensive power isn't the highest because his aura is pretty narrow and doesn't cover a huge area, making it tough to rely on just ramming enemies. Plus, that long, thin aura needs some precise aiming, and it's pretty easy for opponents to dodge or jump over it. Both of his mastery trees are all about scoring more efficiently, so pick the one that feels right for your playstyle. Just a heads-up, though: you might not end up sticking with him forever. Once other characters start getting their own speed boosts or cool scoring tricks from abilities and talismans, Rukey can start to feel a little too simple as your main orb runner.

Basic Controls

  • Cast: Rukey throws his aura in a longer, thinner line than most characters.
  • Jump: A quick, straightforward jump.
  • Sprint: Basic sprint with a high top speed, as long as you hold the button.

Strengths:

  • Fast, fast, fast!

Weaknesses:

  • Limited offensive power due to a small and narrow aura.
  • Lower Pyre damage compared to some others.

Masteries

Maneuvers of Many-Mane

  • Tier 1: Cloud Jump — Rukey can perform a second jump while in the air.
  • Tier 2: Lightning Run — While sprinting, Rukey accelerates faster to an even higher top speed.
  • Tier 2: Lucky Break — If an adversary banishes Rukey, there's a 50% chance he'll return in just 1 second.
  • Tier 3: Moon Sault — Rukey can perform a second or even a third jump while in the air.

Traits of the Alpha-Chief

  • Tier 1: Glory Dive — Rukey deals an extra 5 damage when he plunges into the adversary’s Pyre.
  • Tier 2: Keen Eye — Rukey casts his Aura 50% farther than usual.
  • Tier 2: Explosive Temper — When Rukey banishes adversaries with his Aura, the resulting blast can banish nearby enemies too.
  • Tier 3: Guiding Light — After plunging into the adversary's Pyre, Rukey returns quickly, instead of staying banished.

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