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Side Quest Items and Locations
Psychonauts 2

Side Quest Items and Locations

Find all Scavenger Hunt items, Queepie, Gisu's Psychoseismometers, and Lili's Fungus in Psychonauts 2 with this guide.

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Find all Scavenger Hunt items, Queepie, Gisu's Psychoseismometers, and Lili's Fungus in Psychonauts 2 with this guide.

Walkthrough
  1. 1
    Scavenger Hunt Items:
    • Agent Orientation Laserdisc: In the Quarry, Otto's Lab. Levitate over the electrified floor to the right.
  2. 2
    Astronaut Ice Cream: In the Motherlobe, Nerve Center. Interact with a bright green monitor, then another that appears. After enough interactions, one on the outer ring will dispense the item.
  3. 3
    Beehive Shaped like My Phone: In Green Needle Gulch, outside Cassie's house. Go around over the honey.
  4. 4
    Can of Corn: In the Questionable Area, Sassclops Cave. Light the campfire in the "Sassclops Is Real" display area and levitate to a ledge.
  5. 5
    Day Old Sushi: In the Motherlobe, Noodle Bowl. On the left side of the buffet counter.
  6. 6
    Deck of Cards: In the Motherlobe, bowling alley. Use telekinesis to pick up a bowling ball and throw it at the pins. After repeating this, the deck of cards will appear in the ball return.
  7. 7
    Enemy Surveillance Device: In the Motherlobe, Artifact Storage (requires Projection). Just past where you burn the Mindswarm poster, send your archetype (your mental projection) through the mail slot in the door to the right.
  8. 8
    Human Skull: In the Questionable Area, Funicular. On the left car (the one at the top before you start the motor).
  9. 9
    Mini Murder Bug Bot: In Green Needle Gulch, Nona's River House. On the roof balcony.
  10. 10
    Psychonauts Name Plaque: In the Motherlobe, Agents hallway. On the door to the left of Milla's room, near the water cooler.
  11. 11
    Novelty Mug: In the Questionable Area, Lumberstack (requires Projection). Send your archetype through the mail slot in the door to the left of Sam's counter.
  12. 12
    Psitanium Knife: In the Quarry, Strange Plant Cave. Along the path from the Motherlobe to Lili's Garden, take a fork to the left. Inside the cave, climb to the highest platform.
  13. 13
    Signed Copy of Mindswarm: In Green Needle Gulch. Talk to Cassie and ask her to sign your copy of Mindswarm. After completing her mental level, she can be found in Compton's Menagerie.
  14. 14
    Switchblade Hatchet: In the Questionable Area, Haunted Waterwheel (requires Time Bubble). Slow the waterwheel and ride it to the roof of the attached building.
  15. 15
    Unexploded Bomb: In the Quarry, near Blastcap Becky cave. Light a campfire near the exit to the Questionable Area and levitate to a plank hanging from a crane.
  16. 16
    Viking Helmet: In Green Needle Gulch, Helmut's Amphitheater. Take the path to the left of the stage leading behind the Feel Mobile.
  17. 17
    Find Queepie:
    • Just outside the family campground, cross the creek; near the horseshoe game.
  18. 18
    At the exit of Sassclops cave.
  19. 19
    Along the path from the haunted waterwheel to the entrance area, find a tree with climbing vines just before reaching the entrance area; climb the vines to a tightrope, climb more vines on the other side to another tightrope, end of the walkway.
  20. 20
    From the restroom building's roof, high jump to a ladder; climb vines around to another platform; use a tightrope, wooden walkway, climbing pole, wooden walkway, springy plant.
  21. 21
    On the Lumberstack roof.
  22. 22
    In the family campground, light a campfire and levitate in the updraft to a high walkway; use a springy plant and a trampoline, then jump on a handle to descend to Queepie's platform.
  23. 23
    Gisu's Psychoseismometers:
    • O99: Quarry: At the far point of Blastcap Becky's cave.
  24. 24
    Q33: Questionable Area: From the campfire area (not the family campground, the area where Augustus and Norma are before the end of the game), climb the ladder near the sign pointing to the Diner; follow the walkway, swing across some branches, use some springy plants, and psi float through the draft.
  25. 25
    H18: Questionable Area: From the family campground, take the narrow path to Nona's right (or to your left as you face where she used to stand), then turn right as soon as possible; clear out a cave entrance.
  26. 26
    Lili's Fungus:
    • Questionable Area (Requires Time Bubble): At the top of the waterfall, slow a log, jump on, and jump into the cave behind the waterfall; the fungus should be straight ahead.
Tips
  • Some items require specific psychic abilities like Projection or Time Bubble.
  • Pay attention to environmental cues like monitors, campfires, and updrafts.
  • Utilize traversal abilities like levitate, high jump, and psi float to reach difficult locations.

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