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Bob's Bottles
Psychonauts 2

Bob's Bottles

Complete Bob's Bottles in Psychonauts 2. Find figments, HAT BOX TAG, HALF-A-MIND, NUGGET OF WISDOM, DUFFLEBAG TAG, and PURSE TAG.

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Complete Bob's Bottles in Psychonauts 2. Find figments, HAT BOX TAG, HALF-A-MIND, NUGGET OF WISDOM, DUFFLEBAG TAG, and PURSE TAG.

Walkthrough
  1. 1
    Talk to Bob.
  2. 2
    Light the campfire and levitate in the updraft for figments.
  3. 3
    Interact with the PSI Portal to turn it into a raft.
  4. 4
    Follow the path of pink flowers, collecting figments.
  5. 5
    Near the end of the path, detour to an island on the left (Lili's island) to collect figments, including a coconut figment behind Lili, and find the HAT BOX TAG.
  6. 6
    Find the HAT BOX on an extension of Lili's island. (Figment count: 12/165)
  7. 7
    Return to the pink flower island dock and go to the island on the right.
  8. 8
    On Otto's island, find the HALF-A-MIND (1/2) behind a rock near Otto.
  9. 9
    Return to the pink flower path and land on the final island.
  10. 10
    Collect a green figment near the dock and a banana figment from a coconut tree by high jumping from a stone pillar.
  11. 11
    Use telekinesis to uncork the bottle and enter.
  12. 12
    Go down the hall, and look behind the doorway before exiting for a figment. (Figment checkpoint (an auto-save point you restart from on death): 21/165)
  13. 13
    Collect a green figment to the left of the path.
  14. 14
    Psi blast the rope holding Bob's head in place.
  15. 15
    Time your movement across gaps to avoid water pushed away by Bob's heads, using platforms.
  16. 16
    Use sinking lily pads to the left to reach a moving pink mosquito figment.
  17. 17
    For the next gap, use a submerged bottle and a platform.
  18. 18
    Swing across an apple or tomato skewer to a stump, then cross the next gap using a bottle.
  19. 19
    Cross the next gap using a soda can (with a figment on top), a bottle, and a platform to land on a stable lily pad.
  20. 20
    Take a fork to the right across a bottle and a soda can to get a blue hedge trimmer figment.
  21. 21
    Use the drinking straw as a grind pipe to return to the main path and the stable lily pad platform. (Figment checkpoint: 28/165)
  22. 22
    Time your slide down the bottle to when its bottom is exposed.
  23. 23
    At the next gap, start onto the venus flytrap shortly after Bob's head starts swinging down to cross a plank.
  24. 24
    Jump on top of the tightrope and go to the platform to the right.
  25. 25
    Drop onto a bottle and swing on the skewer to wait for the next pass.
  26. 26
    Use the bottle and platform to get a lily pad figment and reach a wooden walkway.
  27. 27
    Jump to the drinking straw pole, climb it, and jump to a stone ledge with a pink figment.
  28. 28
    Turn left and use three drinking straws to get a NUGGET OF WISDOM (1/2).
  29. 29
    Return to the stone ledge and jump to the checkerboard-patterned platform with a DUFFLEBAG TAG behind the cabinet.
  30. 30
    Return to the first drinking straw pole and use the trampoline to return to the tightrope.
  31. 31
    Find the DUFFLEBAG on a platform above the tightrope.
  32. 32
    Return to the drinking straw pole and follow the wooden walkway over venus flytraps and a sinking lily pad to another hallway. (Figment checkpoint: 32/165)
  33. 33
    Cross the next swamp gap using a venus flytrap, bottle, another venus flytrap, and another bottle to land on a stump.
  34. 34
    Swing across skewers to a wooden walkway.
  35. 35
    Drop onto sinking lily pads leading back towards the PURSE TAG and a springy plant that returns you to the stump.
  36. 36
    Swing across skewers again, use the trapeze, and double jump at the end to land on vines above the doorway.
  37. 37
    Get to the ledge on the left to tag the PURSE.
  38. 38
    Descend to the main path and a ramp to another hallway.
  39. 39
    Follow the wooden walkway to a gap, crossing using an optional platform and bottles.
  40. 40
    Climb vines, then slide down straws to sinking lily pads with a figment on each.
  41. 41
    Pass statuary to another hallway. (Figment checkpoint: 46/165)
  42. 42
    At the end of the hallway, fight the 'bad mood' enemy. Use clairvoyance (a psychic ability to see hidden things) on the enemy when it opens a black vortex on the ground. Follow the arrows to find a cage, punch it to defeat the enemy.
  43. 43
    After defeating the enemy, use green bulbs to heal as needed.
  44. 44
    Jump into the well in the middle and make your way to the altar at the far end to return to Bob's island.
  45. 45
    Follow the path of red flowers.
Tips
  • Explore optional islands for more figments.
  • Time your movements carefully to avoid hazards like water and moving obstacles.
  • The green figment near the dock on the final island can blend in with the scenery.
  • The coconut figment on Lili's island is high in a palm tree behind Lili.
  • Be aware that more paths will be laid out in this area in future game progression, which may make directions clearer later on.

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