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Cruller's Correspondence
Psychonauts 2

Cruller's Correspondence

Follow this comprehensive Psychonauts 2 walkthrough to navigate Cruller's Correspondence, find all collectibles like the Hat Box Tag and Nugget of Wisdom, and earn the To the Letter trophy.

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Follow this comprehensive Psychonauts 2 walkthrough to navigate Cruller's Correspondence, find all collectibles like the Hat Box Tag and Nugget of Wisdom, and earn the To the Letter trophy.

Walkthrough:

  1. Exit the envelope and head down the hall. Jump onto a passing envelope, timing your jumps to avoid the 'mail-strom' by rollers.
  2. Re-board the envelope and enter the dead letter office. Ignore initial collectibles; a better opportunity will arise.
  3. Explore until you reach the next exit. After fighting enemies, including a Panic Attack, return to the exit.
  4. In the main mail room, collect figments and the HAT BOX TAG. Flip the nearby lever.
  5. Ride another envelope, avoiding mail machines, to reach the typewriter desk via mental connection nodes.
  6. From the desk's left side, ride an envelope to a mailbox, then use mental connection nodes to reach a shelf.
  7. Ride the base of a stamp as it lowers, then jump to its handle to reach a cubbyhole and more figments.
  8. Jump to the top of the handle when it lowers to access higher figments.
  9. Jump onto the 'A' key and slow envelopes to cross to a tightrope.
  10. To get a tricky figment above the second stamp: land on the stamp's base, time a jump before it lowers, and maneuver to land on the handle, reaching the yellow figment.
  11. Cross the gap using a slowed envelope.
  12. Crack the VAULT (1/1). Destroy screws for health if needed.
  13. Slow a wheel, pass through it, and flip a lever to create more path.
  14. Ride envelopes to the international dead letter office. Hop off to a mailbox with a bomb package for Lucrecia Mux to get a figment.
  15. In the international dead letter office, find and tag the HAT BOX on a paper clip box to the left.
  16. Navigate the slope (collecting figments, return if missed) and fight enemies at the bottom.
  17. On shelves to the right (facing away from the ramp), find the HALF-A-MIND (1/1).
  18. Walk to a plank to return to the main mail room.
  19. Take a tightrope, noting a blue figment below (save for later). Swing across thumbtacks and bypass the 'L' typewriter key.
  20. Ride a package up a mental connection path to a figment. At the end, drop onto a package, then onto a green lamp to get the NUGGET OF WISDOM (1/1).
  21. Return to the mental connection path's start, drop onto an envelope, and swing across thumbtacks for more figments.
  22. Drop to the desk and use telekinesis to place missing keys on the typewriter (C, U, Y are easy; for L, use mental connection nodes, Pouncy Ball jumps up a pile).
  23. Type

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