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Pokémon Red and Blue

Pokémon Red and Blue

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Welcome to Kanto, trainer! Pokémon Red and Blue are role-playing adventures where you'll explore a vibrant world, battle rival trainers, and collect creatures known as Pokémon. Your goal is to catch all 150 original Pokémon and defeat the Elite Four to become the Pokémon Master. It’s a journey filled with exploration, strategy, and the thrill of discovery.

This guide is your companion for mastering every aspect of your Kanto adventure. We'll help you navigate every route, conquer challenging trainer battles, and ensure you catch every Pokémon on your quest. From the early days in Pallet Town to the final showdowns, we’ve got the tips and tricks to help you become the ultimate Pokémon Master.

A Must-Read Before the Basics

Before diving into Pokémon Red and Blue's core mechanics, understand what this guide offers. Learn about damage formulas, competitive play, and when to skip advanced sections.

Hey there! So you're about to jump into Pokémon Red and Blue, and you've stumbled upon the "Basics" section. Before you dive too deep, let's chat about what's actually in there and who it's really for.

Think of the "Basics" section like a deep dive into the game's nitty-gritty. It covers a ton of stuff, especially information that's super useful if you're looking to get really good at playing against other people competitively, or if you plan on spending ages in places like the Battle Maison. The author included a few bits on controls and saving because, honestly, everyone looks that stuff up eventually.

But here's the kicker: a lot of the other info, like how to navigate the menus, is actually covered in the game's own e-manual. This guide's "Basics" section goes beyond that. It really breaks down the game from a few angles: the actual math behind how battles work (like damage calculations), how to play strategically against other skilled players, or a mix of both.

Quick heads-up: If you're just planning to play through the story, enjoy the adventure, and maybe battle your friends casually, you can probably skip most of the "Basics" section. It's not required reading unless you're really curious about the game's inner workings or want to get super competitive. For the core gameplay stuff, the in-game e-manual is likely your best bet.

Don't worry, though! If you just want to follow along with the story, there's a separate Walkthrough that will guide you through the plot, step by step, without getting bogged down in all the complex mechanics.

Controls

Learn all Pokémon Red and Blue controls, including D-Pad, Circle Pad, A, B, Start, and Select button functions for movement, menus, and canceling evolutions.

Controls:

  • D-Pad/Circle Pad: Use to move your character, and to move cursors within menus or the game world.
  • A Button: Confirms choices, allows you to speak with people (NPCs - Non-Player Characters), and investigate the tile directly in front of your character.
  • B Button: Declines choices, allows you to exit menus, and can be pressed during a Pokémon's evolution sequence to cancel it.
  • Start Button: Opens the main menu.
  • Select Button: Has no currently assigned function (N/A).
Tips
  • Remember that pressing the B button during an evolution is the only way to stop it once it has begun.
  • The A button is your primary interaction button for most actions in the game.

Type Chart

Learn the strengths and weaknesses of Pokémon types in Red and Blue. Discover effective strategies for battles and building your team.

This guide provides a comprehensive overview of the Pokémon type chart for Pokémon Red and Blue. Understanding type matchups is crucial for success in battles, allowing you to exploit weaknesses and defend against powerful attacks.

Below is a detailed breakdown of each Pokémon type and its effectiveness against other types:

Attacking TypeDefending TypeDamage MultiplierNotes
NormalNormal1xStandard damage.
NormalFighting2xFighting is super effective against Normal.
NormalRock0.5xRock resists Normal.
NormalGhost0xGhost is immune to Normal.
FireFire1xStandard damage.
FireGrass2xFire is super effective against Grass.
FireIce2xFire is super effective against Ice.
FireBug2xFire is super effective against Bug.
FireWater0.5xWater resists Fire.
FireRock0.5xRock resists Fire.
FireDragon0.5xDragon resists Fire.
WaterFire2xWater is super effective against Fire.
WaterWater1xStandard damage.
WaterGrass0.5xGrass resists Water.
WaterGround2xWater is super effective against Ground.
WaterRock2xWater is super effective against Rock.
WaterDragon0.5xDragon resists Water.
ElectricWater2xElectric is super effective against Water.
ElectricElectric1xStandard damage.
ElectricGrass0.5xGrass resists Electric.
ElectricGround0xGround is immune to Electric.
GrassWater2xGrass is super effective against Water.
GrassGrass1xStandard damage.
GrassFire0.5xFire resists Grass.
GrassPoison0.5xPoison resists Grass.
GrassGround2xGrass is super effective against Ground.
GrassRock2xGrass is super effective against Rock.
GrassDragon0.5xDragon resists Grass.
IceGrass2xIce is super effective against Grass.
IceGround2xIce is super effective against Ground.
IceIce1xStandard damage.
IceFire0.5xFire resists Ice.
IceWater0.5xWater resists Ice.
IceDragon2xIce is super effective against Dragon.
FightingNormal2xFighting is super effective against Normal.
FightingIce2xFighting is super effective against Ice.
FightingPoison0.5xPoison resists Fighting.
FightingFlying0.5xFlying resists Fighting.
FightingPsychic0.5xPsychic resists Fighting.
FightingBug0.5xBug resists Fighting.
PoisonGrass2xPoison is super effective against Grass.
PoisonPoison1xStandard damage.
PoisonGround0.5xGround resists Poison.
PoisonRock0.5xRock resists Poison.
PoisonGhost0.5xGhost resists Poison.
GroundPoison2xGround is super effective against Poison.
GroundRock2xGround is super effective against Rock.
GroundFire2xGround is super effective against Fire.
GroundElectric2xGround is super effective against Electric.
GroundGrass0.5xGrass resists Ground.
GroundBug0.5xBug resists Ground.
GroundFlying0xFlying is immune to Ground.
FlyingGrass2xFlying is super effective against Grass.
FlyingFighting2xFlying is super effective against Fighting.
FlyingBug2xFlying is super effective against Bug.
FlyingElectric0.5xElectric resists Flying.
FlyingRock0.5xRock resists Flying.
PsychicFighting2xPsychic is super effective against Fighting.
PsychicPoison2xPsychic is super effective against Poison.
PsychicPsychic1xStandard damage.
PsychicBug0.5xBug resists Psychic.
PsychicGhost0xGhost is immune to Psychic.
BugGrass0.5xGrass resists Bug.
BugFire0.5xFire resists Bug.
BugFighting2xBug is super effective against Fighting.
BugPoison0.5xPoison resists Bug.
BugFlying0.5xFlying resists Bug.
BugGhost0.5xGhost resists Bug.
RockFire2xRock is super effective against Fire.
RockIce2xRock is super effective against Ice.
RockNormal0.5xNormal resists Rock.
RockFighting0.5xFighting resists Rock.
RockFlying2xRock is super effective against Flying.
RockBug2xRock is super effective against Bug.
RockPoison2xRock is super effective against Poison.
RockWater0.5xWater resists Rock.
RockGround0.5xGround resists Rock.
GhostNormal1xStandard damage.
GhostPsychic2xGhost is super effective against Psychic.
GhostBug1xStandard damage.
GhostGhost1xStandard damage.
GhostPoison1xStandard damage.
DragonFire2xDragon is super effective against Fire.
DragonWater2xDragon is super effective against Water.
DragonGrass2xDragon is super effective against Grass.
DragonElectric2xDragon is super effective against Electric.
DragonIce0.5xIce resists Dragon.
DragonDragon1xStandard damage.

Important Terms & Definitions

Understand key Pokémon Red and Blue terms like HKO, Accuracy, Attack, Base Stat, Catch Rate, Critical Hit, Defense, and more. Essential for new players.

This guide provides definitions for important terms used throughout the Pokémon Red and Blue walkthroughs. Understanding these terms will help new players grasp the game's mechanics more effectively.

Game Abbreviations & Regions:

  • Gen. I: Pokémon Red, Blue, Green, and Yellow Versions (Kanto Region, GameBoy) - Common Abbreviations: Pokémon R/B/G/Y
  • Gen. II: Pokémon Gold, Silver, and Crystal Versions (Johto & Kanto Regions, GameBoy Color) - Common Abbreviations: Pokémon G/S/C
  • Gen. III: Pokémon Ruby, Sapphire, and Emerald Versions (Hoenn Region, GameBoy Advance) - Common Abbreviations: Pokémon R/S/E
  • Gen. III: Pokémon Fire Red and Leaf Green Versions (Kanto & Sevii Isles, GameBoy Advance) - Common Abbreviations: Pokémon FR/LG
  • Gen. IV: Pokémon Diamond, Pearl, and Platinum Versions (Sinnoh Region, Nintendo DS) - Common Abbreviations: Pokémon D/P/Pt
  • Gen. IV: Pokémon HeartGold and SoulSilver Versions (Johto & Kanto Regions, Nintendo DS) - Common Abbreviations: Pokémon HG/SS
  • Gen. V: Pokémon Black and White Versions (Unova Region, Nintendo DS) - Common Abbreviations: Pokémon B/W or Pokémon B1/W1
  • Gen. V: Pokémon Black and White Versions 2 (Unova Region, Nintendo DS) - Common Abbreviations: Pokémon B/W 2 or Pokémon B2/W2
  • Gen. VI: Pokémon X and Y (Kalos Region, Nintendo 3DS) - Common Abbreviations: Pokémon X/Y
  • Gen. VI: Pokémon Omega Ruby and Alpha Sapphire (Hoenn Region, Nintendo 3DS) - Common Abbreviations: Pokémon OR/AS* (*Note: Greek letters may be used for O and A)

#HKO: Indicates a KO (defeat) in a specific number of hits. For example, 1HKO (or OHKO) means a one-hit win.

Accuracy: The inherent hit rate of a move, often expressed as a percentage (e.g., 80% for Stone Edge). This can be modified by in-game effects. Some moves bypass accuracy and evasion checks.

Attack (Atk.): A Pokémon's stat that influences the damage dealt by physical moves. Physical moves are typically of Normal, Fighting, Flying, Ground, Rock, Bug, Ghost, or Poison types.

Base Stat (BS): A Pokémon's inherent value for a specific stat, ranging from 1 to 255. Higher base stats generally indicate better performance in that stat. A value of 110+ is often considered good.

Base Stat Total (BST): The sum of all of a Pokémon's base stats, providing a general measure of its overall power. However, strategic value can be skewed by exceptionally high individual base stats.

Catch Rate: A hidden characteristic (1-255) determining the likelihood of catching a Pokémon, with 255 being the highest chance.

Class: An attribute of moves determining their nature and how their damage is calculated. The three classes are Physical (based on Attack/Defense), Special (based on Special stat), and Status (affects other things). In Generation I, this is primarily tied to the move's type.

Critical Hit (Crit): An attack that deals approximately double damage. Critical hits are declared in-game and are influenced by the Pokémon's Speed stat and certain moves with higher critical-hit rates (e.g., Slash). They ignore stat changes to Attack and Defense.

Defense (Def.): A Pokémon's stat that influences the damage taken from physical moves.

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