Master Pokémon Red and Blue status ailments like Poison, Burn, Paralysis, Sleep, Freeze, and KO. Learn their effects, cures, and immunities to dominate battles.
Pokémon can suffer from several status ailments that affect their performance in battle. These ailments can be categorized as Major, Moderate, and Minor, with Major ailments being the most impactful and exclusive to one Pokémon at a time. Understanding these conditions and their cures is crucial for success.
- Major Ailments: These are the most significant status effects and include Bad Poisoning, Burn, Frozen, KO/Faint, Paralysis, and Sleep. A Pokémon can only have one of these at a time.
- Moderate & Minor Ailments: These have less severe effects and can sometimes stack.
Cures for these ailments can be items, moves, or even switching out your Pokémon. Remember that status effects work both ways, so be prepared to deal with them on your opponent's Pokémon as well.
Major Ailments
Bad Poisoning
Cures: Antidote, Full Heal, Full Restore, Rest
Immunizers: Being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given
Details & Effects: Inflicted by moves like Toxic or Toxic Spikes. The HP loss increases each turn (1/16, 2/16, 3/16, etc.), leading to KO in about five turns if untreated. Otherwise, it functions like regular Poison.
Burn
Cures: Burn Heal, Full Heal, Full Restore, Rest
Immunizers: Being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given
Details & Effects: Causes the Pokémon to lose 12.5% of its max HP per turn and halves its physical Attack stat. This status is effective against strong physical attackers.
Frozen
Cures: Ice Heal, Full Heal, Full Restore, Fire-type moves, attempting to use a Fire-type move
Immunizers: Being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given
Details & Effects: The Pokémon is completely inactive. There's a 20% chance to thaw out at the start of a turn. If the Pokémon attempts to act and does not thaw out, it is left vulnerable. Frozen Pokémon eventually thaw out over time or when hit by a Fire-type move.
KO/Faint
Cures: Revive, Max Revive
Immunizers: None
Details & Effects: The Pokémon is unable to act until revived. This occurs when HP reaches 0. If all Pokémon in the party faint, the battle is lost, and the player returns to the last Pokémon Center. Fainted Pokémon can still use HM moves in the field.
Paralysis
Cures: Paralyze Heal, Full Heal, Full Restore, Rest
Immunizers: Being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given
Details & Effects: Gives the Pokémon a 25% chance of doing nothing on its turn and quarters its Speed stat, making it move last. The Speed reduction does not affect move priority.
Poison
Cures: Antidote, Full Heal, Full Restore, Rest
Immunizers: Being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given
Details & Effects: The afflicted Pokémon loses 1/8 (12.5%) of its HP each turn.
Sleep
Cures: Awakening, Poke Flute, Full Heal, Full Restore, waiting several turns
Immunizers: Being Poisoned, Badly Poisoned, Frozen, Burned, Paralyzed, or KO'd when the ailment is given
Details & Effects: The Pokémon is unable to act but can use Sleep Talk or Snore. The duration of sleep is random, typically lasting two to three turns.
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