Learn about direct and indirect status conditions in Pokemon FireRed and LeafGreen, including Poison, Sleep, Frozen, Paralyzed, Burn, Faint, Leech Seed, Confusion, and Attract.
Direct Status Conditions:
You can only have one direct condition at a time, indicated above your HP. These conditions persist after battles and when switching Pokemon, and can only be cured at a Pokemon Center or with a special item.
- Poison: Takes about 1/16th of your HP per turn. Outside of battle, you take 1 HP damage per 4 steps.
- Sleep: The affected Pokemon usually cannot attack and wakes up after 2-5 turns.
- Frozen: Similar to Sleep, but a Fire-type attack will automatically thaw a frozen Pokemon, regardless of who uses it.
- Paralyzed: The affected Pokemon's Speed is halved, and there is a 30% chance it will not be able to attack.
- Burn: Takes about 1/8th HP damage per turn, and the Pokemon's Attack stat is halved.
- Faint: The affected Pokemon cannot stay in battle.
Special Poison: Using Toxic or Poison Fang inflicts a special poison that starts by taking 1/16th of your max HP per turn but doubles each turn until switched. Unlike in Red, Blue, and Yellow, this status will stay even after switching.
Indirect Status Conditions:
These conditions are not directly indicated and are nullified by switching Pokemon or ending the battle. They cannot be cured by items.
- Leech Seed: Absorbs 1/8th of the target's max HP per turn.
- Confusion: There is a 50% chance the affected Pokemon will attack itself. The damage dealt depends on its Attack and Defense stats.
- Attract: Inflicts a 50% chance of not attacking. This condition can only be used on a Pokemon of the opposite gender and is nullified if either Pokemon is switched out.
Pokemon Personalities:
Each Pokemon has a unique personality that affects its stats. Each stat increase or decrease is by 10%.
- Adamant: +Att, -Sp Att
- Impish: +Def, -Sp Att
- Jolly: +Spd, -Sp Att
- Careful: +Sp Def, -Sp Att
- Bold: +Def, -Att
- Timid: +Spd, -Att
- Modest: +Sp Att, -Att
- Calm: +Sp Def, -Att
- Hardy, Docile, Serious, Bashful, Quirky: All stats are EQUAL.
- Lonely: +Att, -Def
- Hasty: +Spd, -Def
- Mild: +Sp Att, -Def
- Gentle: +Sp Def, -Def
- Brave: +Att, -Spd
- Relaxed: +Def, -Spd
- Quiet: +Sp Att, -Spd
- Sassy: +Sp Def, -Spd
- Naughty: +Att, -Sp Def
- Lax: +Def, -Sp Def
- Naive: +Spd, -Sp Def
- Rash: +Sp Att, -Sp Def
Pokemon Growth and Learning Moves:
Pokemon grow stronger by battling and learn new moves as they level up. You can have up to 4 moves at a time. When a Pokemon learns a new move, you will be prompted to choose which existing move to replace, or to forget the new move.
Pokemon Evolution:
Most Pokemon evolve into stronger forms at certain levels. You can press B during evolution to cancel it. Some Pokemon evolve through specific methods:
- Level: Evolves at a certain level.
- Stone: Requires a specific evolution stone (e.g., Jigglypuff with a Moon Stone).
- Trade: Evolves when traded with another player.
- Happiness: Requires making the Pokemon happy through vitamins, battling, and preventing it from fainting.
- Beauty: (Only in Ruby/Sapphire) Requires maximizing the Beauty stat and leveling up.
Learning Moves:
Besides leveling up, Pokemon can learn moves through breeding and Technical Machines (TMs) and Hidden Machines (HMs).
- Breeding: If the father Pokemon knows a move that the baby can only learn by breeding, the baby will inherit it. The baby will always be the same species as the mother.
- TMs: After defeating Brock, you receive the TM Case. TMs can be used once per TM to teach a Pokemon a move if it is compatible.
- HMs: Can be used an unlimited number of times, though many are not competitively useful. Some HMs can be used outside of battle.
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