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Part 56
Paper Mario: Sticker Star

Part 56

Explore Part 56 of the Paper Mario: Sticker Star guide, detailing items like the Hopslipper series and Line Jump, with their stats and in-game descriptions.

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Explore Part 56 of the Paper Mario: Sticker Star guide, detailing items like the Hopslipper series and Line Jump, with their stats and in-game descriptions.

Welcome to Part 56 of our Paper Mario: Sticker Star walkthrough! This section focuses on a few key sticker types that can help you out in a pinch, especially when dealing with multiple enemies or needing to chain attacks. Let's break down what we've got here.

Items:

  • 13. Shiny Hopslipper
    • POWER: **
    • RANGE: Ground/Low Altitude/Air
    • IN-GAME DESCRIPTION: If you're good, stomps a single foe many times with a fairly strong jump.
    • STICKING POINTS: A less-than-powerful attack that can stomp up to ten times using wonderful spring technology.
  • 14. Flash Hopslipper
    • POWER: ***
    • RANGE: Ground/Low Altitude/Air
    • IN-GAME DESCRIPTION: If you're good, stomps a single foe many times with a pretty strong jump.
    • STICKING POINTS: A flash sticker that doesn't exactly look cool, seeing as it's a slipper with a spring on it. But it can stomp ten times!
  • 15. Big Shiny Hopslipper
    • POWER: ****
    • RANGE: Ground/Low Altitude/Air
    • IN-GAME DESCRIPTION: If you're good, stomps a single foe many times with a very strong jump.
    • STICKING POINTS: An attack whose size hides weak power. But ten jumps does mean ten attacks, so it's got that going for it.
  • 16. Megaflash Hopslipper
    • POWER: *****
    • RANGE: Ground/Low Altitude/Air
    • IN-GAME DESCRIPTION: If you're good, stomps a single foe many times with a superstrong jump.
    • STICKING POINTS: A big, shiny...slipper. Still, if you can land ten jumps, it's a MEAN slipper. So just lay off with the slipper hate.
  • 17. Line Jump
    • POWER: *
    • RANGE: Ground/Low Altitude/Air
    • IN-GAME DESCRIPTION: Stomps all foes in a line. Gets progressively weaker and faster with each jump.
    • STICKING POINTS: An attack that lets you stomp foe after foe with decreasing power, but only if you have good jump timing.
  • 18. Shiny Line Jump
    • POWER: **
    • RANGE: Ground/Low Altitude/Air
    • IN-GAME DESCRIPTION: Stomps all foes in a line with a fairly strong jump.
    • STICKING POINTS: A Line Jump with a bit more oomph. Try to stomp each enemy three times, since three is better than two or one.
Tips
  • The Hopslipper stickers are great for focusing down a single tough enemy, especially if you can nail the timing for multiple jumps. Don't underestimate the power of ten hits!
  • Line Jump stickers are fantastic for clearing out groups of weaker enemies that are lined up. The Shiny Line Jump gives you a bit more power per jump, so try to maximize those hits.
  • Mastering the jump timing for these stickers is key. Practice makes perfect, and the better your timing, the more damage you'll dish out!

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