Complete Paper Mario: Sticker Star Part 19 walkthrough, including the Kamek battle, finding the Light Bulb Thing, and collecting stickers in Sandshifter Ruins.
Walkthrough
- 1Defeat the Koopas.
- 2Peel off the Bowser tape to reveal steps.
- 3Backtrack to the area above the Shy Guys and ignore the goal.
- 4Enter the door behind the goal.
- 5Defeat the Dry Bones and Swooper inside.
- 6Move left and locate the light bulb above you. Jump under it to free it and add it to your "Things" collection as the [Light Bulb].
- 7Go up the steps to find a [Jump] sticker.
- 8Move back into the background and head right to reach another area.
- 9Grab the [Hammer].
- 10Hammer the wall on the left to knock it down.
- 11Walk up the cardboard and hammer the wall about 1/3 of the full wall distance from the back.
- 12Enter through this crevice to reach the top of the Yoshi.
- 13Drop down below to find Kamek.
- 14Warning: Kamek will transform all your stickers into Sandals. Use the Sandals to attack Kamek. Press "A" during the action command when the sparkle appears above the sandal on the upswing to deal multiple points of damage.
- 15Open the treasure chest for a [Table Piece].
- 16The Yoshi will swallow you. Pick up the [POW Block].
- 17Backtrack out to the goal.
- 18Ignore the goal again and drop off the back of the Yoshi to find an [HP-Up Heart].
- 19Backtrack to the Goal to finish the level.
Tips
- The Shiny Line Jump sticker might be useful against the Koopas.
- Try not to use your best stickers during the Kamek battle, as they will be transformed.
- You can deal multiple points of damage in the Kamek battle by timing the "A" button press during the action command.
Sticker Shop in Decalburg:
After completing the level, you may need to return to Decalburg to purchase new items from the Sticker Shop. Available stickers and their costs (in Coins) are:
- Jump: 3
- Iron Jump: 5
- Hopslipper: 5
- Line Jump: 12
- Hammer: 3
- Eekhammer: 5
- Hurlhammer: 20
- Slaphammer: 3
- Spike Helmet: 8
- POW Block: 30
- Shell: 20
- Mushroom: 15
- Shiny Mushroom: 30
Sandshifter Ruins Walkthrough:
After visiting Decalburg, proceed to World 2-3, Sandshifter Ruins.
- Hammer the cactus at the start for a coin.
- Head right on the upper level, avoiding the spiked cannonballs.
- Cross the bridge to engage the Clubba hurling spike balls. Get a first strike with your hammer, then defeat the Sombrero Guy, Paragoomba, and Clubba.
- Repeat the process with the other Clubba. Remember not to jump on them when they are holding the Spike Ball above their heads.
- Just beyond the bridge, hammer beneath the ?-Block to reveal a hidden block that allows you to reach it.
- Grab the [Line Jump] sticker and continue right.
- Collect the [Worn-Out Hammer], [Hammer], and [Jump] stickers in the sand if desired.
- Heal and enter the ruins.
- Head left towards the Paratroopa and defeat it.
- Grab the [Shiny Jump] on the wall and the [Iron Jump] in the ?-Block.
- Head right, grab the [Eekhammer] and [Slaphammer] from the ?-Block (avoid the geyser).
- Drop down and defeat the Clubba.
- Grab the [Hopslipper] and head right.
- Collect the [Worn-Out Hammer].
- Enter the ruins door to find a casket room.
- Open the second casket from the left to reveal a [Jump] sticker.
- Open the second casket from the right to reveal a secret passage and a heart to heal with.
- Do not open the last casket, as it contains a Dry Bones.
- The ?-Block contains a [Line Jump] sticker.
- After collecting these stickers, head through the secret passage.
- Pick up the [Magnifying Glass] to add it to your "Things" collection.
- Head back out to the ruins maze and drop down the next sand flow.
- Head left to peel off a [Worn-Out Jump] sticker.
- Head right, defeat the Clubba, and grab the [Shiny Hammer] from the ?-Block.
- Enter the next door.
- Head left through the casket on the western wall.
Tips
- Use evasive maneuvers to avoid the spiked cannonballs.
- Try to get a first strike with your hammer on the Clubba.
- Hammer beneath ?-Blocks to reveal hidden blocks.
- Be careful not to get hit by the geyser.
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