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Paper Mario

Paper Mario

By ···10 min read·Multi-source verified
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Welcome to the Mushroom Kingdom, Paper Mario style! This 2000 Nintendo 64 RPG from Intelligent Systems puts you in Mario's famously flat shoes. You’ll explore vibrant, paper-thin locales, engage in turn-based battles with a unique action command system, and team up with a cast of quirky partners to rescue Princess Peach from Bowser's latest scheme. It’s a charming adventure perfect for anyone who loves classic RPGs with a twist.

This guide is your ultimate companion for mastering every aspect of Mario's first paper-thin adventure. We'll walk you through everything from early game progression and understanding partner abilities to collecting every elusive Star Piece and conquering challenging bosses like the Koopa Bros. Get ready to perfect those action commands and navigate the Mushroom Kingdom like a pro!

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A comprehensive walkthrough for Paper Mario's ZeoSpark, covering all chapters, boss fights, and key locations. Navigate through Goomba Village, Toad Town, and more.

This guide covers the ZeoSpark section of Paper Mario. It details the progression through various chapters, including boss encounters and important locations.

Walkthrough
  1. 1
    Opening
    • Princess Peach's Castle
  2. 2
    Boss: Bowser
  3. 3
    Prologue: A Plea from the Stars
    • Goomba Village
  4. 4
    Goomba Forest
  5. 5
    Jr. Troopa's Playground
    • Boss: Jr. Troopa
  6. 6
    Goomba Forest (Revisited)
  7. 7
    Goomba Village
  8. 8
    Goomba Path
    • Boss: Red and Blue Goombas
  9. 9
    Goomba Fortress
    • Boss: Goomba King (with Red and Blue Goombas)
  10. 10
    Path before Toad Town
  11. 11
    Toad Town
  12. 12
    Shooting Star Summit
  13. 13
    Pre-Chapter 1
    • Path to Shooting Star Summit
      • Boss: Kamek
  14. 14
    Toad Town
  15. 15
    Chapter 1: Storming Koopa Bros. Fortress
    • Pleasant Path
  16. 16
    Koopa Village
  17. 17
    Fuzzy Woods
    • Boss: Fuzzy (x4)
  18. 18
    Koopa Village (Revisited)
  19. 19
    Pleasant Path (Revisited)
  20. 20
    Koopa Bros. Fortress
    • Boss: Bill Blasters (x3)
  21. 21
    Boss: Bowser???
  22. 22
    Chapter Boss: Koopa Bros.
  23. 23
    Princess Peach Playthrough: Part 1
  24. 24
    Pre-Chapter 2
    • Pleasant Path
      • Boss: Jr. Troopa
  25. 25
    Chapter 2: The Mystery of Dry Dry Ruins
    • Mt. Rugged
  26. 26
    Dry Dry Desert
  27. 27
    Dry Dry Outpost
  28. 28
    Dry Dry Desert
  29. 29
    Dry Dry Outpost
  30. 30
    Dry Dry Desert
  31. 31
    Dry Dry Ruins
    • Boss: Stone Chomp (x2)
  32. 32
    Chapter Boss: Tutankoopa
  33. 33
    Princess Peach Playthrough: Part 2
  34. 34
    Pre-Chapter 3
    • Dry Dry Desert
  35. 35
    Mt. Rugged
    • Boss: Buzzar
  36. 36
    Toad Town
  37. 37
    Toad Town Sewers
  38. 38
    Boss: Blooper
  39. 39
    Boss: Electro Blooper
  40. 40
    Toad Town
  41. 41
    Chapter 3: The "Invincible" Tubba Blubba
    • Forever Forest
  42. 42
    Boo's Mansion
  43. 43
    Gusty Gluch
  44. 44
    Tubba Blubba's Castle
  45. 45
    Gusty Gluch
  46. 46
    Windy Mill
    • Boss: Tubba Blubba's Heart
  47. 47
    Gusty Gluch
    • Chapter Boss: Tubba Blubba
  48. 48
    Princess Peach Playthrough: Part 3
  49. 49
    Pre-Chapter 4
    • Gusty Gulch
  50. 50
    Boo's Mansion
  51. 51
    Forever Forest
  52. 52
    Boss: Jr. Troopa
  53. 53
    Toad Town
  54. 54
    Chapter 4: Trials in the Toy Box
    • Shy Guy's Toy Box
      • Boss: Anti Guy
  55. 55
    Toad Town
  56. 56
    Shy Guy's Toy Box
  57. 57
    Toad Town
  58. 58
    Shy Guy's Toy Box
  59. 59
    Toad Town
  60. 60
    Shy Guy's Toy Box
    • Boss: Big Lantern Ghost
  61. 61
    Chapter Boss: General Guy
  62. 62
    Princess Peach Playthrough: Part 4
  63. 63
    Pre-Chapter 5
    • Toad Town
  64. 64
    Inside the whale
    • Boss: Fuzzipede
  65. 65
    Toad Town
  66. 66
    Chapter 5: Hot Hot Times on Lavalava Island
    • Yoshi's Village
  67. 67
    Jade Jungle
  68. 68
    Yoshi's Village
  69. 69
    Jade Jungle
  70. 70
    Yoshi's Village
  71. 71
    Jade Jungle
    • Boss: Putrid Piranhas (x3) and White Magikoopa
  72. 72
    Rapheal the Raven's House
  73. 73
    Jade Jungle
  74. 74
    Mt. Lavalava
    • Chapter Boss: Lava Piranha
  75. 75
    Princess Peach Playthough: Part 5
    • Questions
  76. 76
    Pre-Chapter 6
    • Jade Jungle
  77. 77
    Yoshi's Village

1.1)- Game mechanics

Learn the core game mechanics of Super Paper Mario, including the HUD, leveling up, 2D vs. 3D flipping, and the battle system. Master the game's unique features.

Super Paper Mario blends platforming with RPG elements, featuring leveling up, item usage, and special upgrades. The game's core mechanics are essential for progression.

1.1.1) Your HUD

The Heads Up Display (HUD) shows your remaining health (HP), score, and coins. The HUD is located at the top of the screen, displaying HP on the left, score and coins on the right. A 3-D timer bar also appears when in 3-D mode.

  • HP: Displays current HP out of total HP. Reaching 0 HP results in a game over.
  • Score: Tracks your total points. Reaching certain score milestones triggers a level up.
  • Coins: The in-game currency used for purchasing items.
  • 3-D Timer Bar: Appears only in 3-D mode, indicating the remaining time.

1.1.2) Leveling Up

Leveling up is achieved by accumulating a specific score, viewable in the pause menu. Upon leveling up, the game briefly pauses, displays a "Level up!" message, and fully restores HP. Every even-numbered level increases HP by 5, while every odd-numbered level increases attack by 1. All characters share the same HP, and all except Bowser share the same attack points.

1.1.3) 2-D Versus 3-D

A key feature of Super Paper Mario is the ability to

1.2)- Controls

Learn Paper Mario controls, including Wii Remote orientation, D-Pad functions, and button actions like jumping and using Pixls.

Controls:

  • Wii Remote Orientation: Hold the Wii Remote sideways with the buttons facing up and the D-pad in your left hand.
  • D-Pad:
    • Up: Action (enter, open, talk, etc.) / Walk forward (in 3-D)
    • Down: Duck / guard / walk backward (in 3-D) / special attacks
    • Left: Walk left
    • Right: Walk right
  • A Button: Flip dimensions.
  • + Button: Pause game / open menu.
  • 1 Button: Use Pixl.
  • 2 Button: Jump.
  • Pointer: Point the Wii Remote at the screen to use Tippi's find and tattle abilities.
  • Shaking the Wii Remote: After jumping on something and pausing mid-air, shake the Wii Remote to earn stylish points that are added to your overall score.

1.3)- Pixls

Learn about Pixls in Paper Mario: secondary party members with unique abilities activated by pressing 1. You can only have one active at a time.

Pixls function as secondary party members in Paper Mario. They possess no HP or defense and cannot be targeted by enemies. Each Pixl has a distinct ability, activated by pressing the 1 button. While you can only have one Pixl active on the field at a time (excluding Tippi), you have the flexibility to change your active Pixl at any moment through the pause menu. As you advance through the game, you will discover additional Pixls. It is important to master the use of each Pixl's ability and to approach their application creatively.

Tips
  • Remember that Pixls cannot be attacked by enemies and have no HP or defense.
  • You can switch your active Pixl at any time via the pause menu.
  • Experiment with different Pixl abilities to find the best approach for various situations.

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