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2.2.1)- 2-1: Bogging to Merlee's
Paper Mario

2.2.1)- 2-1: Bogging to Merlee's

A complete walkthrough for the "Bogging to Merlee's" chapter in Paper Mario, guiding you through every step, enemy, and secret to reach Merlee's Mansion.

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A complete walkthrough for the "Bogging to Merlee's" chapter in Paper Mario, guiding you through every step, enemy, and secret to reach Merlee's Mansion.

Walkthrough
  1. 1
    Start as Peach. Walk right and use her umbrella to jump over water. Two bricks contain coins.
  2. 2
    Jump on the second coin brick, then use Peach's umbrella to cross more water.
  3. 3
    Flip into 3-D. Hit dimensional blocks to make them appear in 2-D, then use them to reach a green platform.
  4. 4
    Use Peach to jump across platforms to a pipe. Enter the pipe.
  5. 5
    Defeat the enemies inside to make a chest appear. Exit the pipe, fall down, and open the door.
  6. 6
    The item brick contains Pal Pills. Walk right, skipping the first door.
  7. 7
    Continue to another pipe. Jump on it, then jump to the brown blocks to the right.
  8. 8
    Ride the brown blocks up, then use Peach's umbrella to float to a pipe on the far left.
  9. 9
    Use Peach's umbrella to cross gaps and reach a blue ! switch. Hit it.
  10. 10
    Return to the door that appeared and enter it.
  11. 11
    The item brick contains a Mega Star. Grab it and smash through enemies to the next door.
  12. 12
    The item brick contains a Slow Flower. Use the brick to jump onto brown blocks.
  13. 13
    Flip into 3-D to reveal another dimensional block. Hit it, then flip back.
  14. 14
    Use the dimensional block to jump to the green platform above. Follow it right and fall off the end.
  15. 15
    The item block contains a Happy Flower. Continue right and enter the pipe.
  16. 16
    Use Tippi's ability to find a hidden blue ! block. Hit it without seeing it.
  17. 17
    Enter the pipe that appears.
  18. 18
    In the room with a Growmeba, use Thoreau to grab a clone and throw it at the Growmeba. Open the chest that appears. Answer its questions in any way.
  19. 19
    Jump over the chest. Place Boomer in front of the crack in the wall.
  20. 20
    Flip into 3-D and walk through the hole Boomer creates. Open the chest for a Watchitt card. Exit the pipes.
  21. 21
    Go right and hop on the brown bricks. Place Boomer in front of the sand bricks.
  22. 22
    Jump up to the row of doors. Do NOT enter the first one. Keep jumping and enter the fourth door.
  23. 23
    Walk left, flip into 3-D, and fall into the hole.
  24. 24
    Place Boomer on the sand bricks on the floor and fall through the next hole. Hit the ! block, fall through the next hole, and enter the door.
  25. 25
    Jump down two doors. Enter the door that isn't shiny.
  26. 26
    Walk right, flip into 3-D, and fall into the hole. Grab the two cards, jump out, and hit the star block.

Enemies: Koopa Troopa, 3-D Koopa Troopa, Squig, Growmeba, Spiked Goomba, Shlurp, Swooper, Paragoomba.

Tips
  • Peach's umbrella is essential for crossing water and gaps.
  • Flip into 3-D mode when prompted to reveal hidden blocks and paths.
  • Use Boomer to break through cracked walls and sand blocks.
  • Tippi's ability can reveal hidden blocks, even if they are invisible.

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