Discover essential Velma combos in MultiVersus, from basic strings to extended sequences. Learn how to effectively chain attacks and support your team with this comprehensive guide.
Velma in MultiVersus is a support character with many interesting tools, though chaining hit stuns can be challenging. Her abilities are more geared towards setting up unique plays.
Basic Combos
- Side Attack x2 > Up Attack
- Side Attack x2 > Down Special: Throwing your book can yield more damage than continuing with light attacks.
- Side Attack x2 > Side Special > Up Attack: Effective until around 100 HP, after which the knockback may cause enemies to fly too high for the Up Attack's lightbulb.
- Dair > Up Attack
- Neutral > Sair: If an enemy is hit by a neutral projectile, follow up with a Sair into a ground combo.
Extended Combos
- Dair > Special Dair > Dair x3 > Up Attack > Jump > Uair: This advanced combo requires precise timing and is best used at low enemy HP percentages. Adjust with Side Attack for dashing enemies or Uair/Up Attack for enemies launched too high. Familiarity with enemy character weight and velocity is key.
- Side Attack (3-hit combo) > Sair: Can be used if the enemy dodges.
In 1v1 scenarios, extended combos using neutral attacks are viable. Start with a basic boxing side attack combo, then land neutral attacks during hit stun or launch. Repeat, add an Up Attack, and cast words or use her special neutral. Multiple casts can secure a kill, but enemies can dodge back-to-back casts. In 2v2, focus on marking allies, healing, and using ranged attacks while supporting your teammate.
Velma's ground and air moves are similar, making her combos somewhat limited without extended sequences or repositioning the enemy. As a support, her primary role often involves healing and ranged support.
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