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Useful Harley Quinn combos in Multiversus
MultiVersus

Useful Harley Quinn combos in Multiversus

Discover the best Harley Quinn combos in MultiVersus, from ground strings to aerial attacks and trap setups. Learn how to chain attacks and secure early kills.

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Discover the best Harley Quinn combos in MultiVersus, from ground strings to aerial attacks and trap setups. Learn how to chain attacks and secure early kills.

Harley Quinn in MultiVersus features two primary combo strings, adaptable based on skill, enemy size, and HP. Mastering her combos involves understanding matchups and enemy HP thresholds for effective kills.

Ground Long Combo: Side attack x3, down attack, up attack, Charged Neutral or Special Up. Charged Neutral is effective for lower HP enemies, while Special Up can secure kills around 140 HP.

Extended Chain Attack: Sair x2, Side attack x2, repeat until dodge. Requires jumping immediately to avoid passing over smaller characters. Effective up to about 130 HP.

Greater Chain Extension (Harder): Dair x1, Sair x2, Side attack x2, repeat. Best against slower opponents at lower HP. Ensure Dair is centered to prevent horizontal knockback.

Trap to Air: Place a trap. Depending on enemy HP upon triggering, chain with two up strikes, back down into jump special up, or go straight into Triple Jump. At 80 HP, throw a bomb upwards, let it land, follow with an uptilt, then an air light jump into Air special.

Aerial Knockout (100 HP): Charged down ground attack, Special up, jump, Uair, jump, Air light.

Bomb to Aerial: Throw a bomb, then Charged down attack, Special Up, Jump, Uair, Special Uair, light Uair Uair. The bomb detonation and Special Uair should kill around 70 HP. With a triple jump, add an extra heavy Uair at the end.

These horizontal and vertical combos form the basis of her move chaining. At higher HP, use them to stun enemies and transition into finishing moves like the completed side attack combo, charged ground neutral, or charged up/special up. These are key for knockback kills on enemies above 130/140 HP. Aerial neutral can also be incorporated into ground combos for early kills.

Harley's trap serves as a combo starter. Depending on enemy HP and position when the trap is sprung, you can transition into aerial or horizontal combos for a potential kill or long chain.

For recovery, Harley's charged down attack slows her fall, with a dash at the end. She can then use a Special Up attack to gain height while slowing her fall, followed by a jump or dash.

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