Learn basic and kill combos for Superman in multiversus. Includes setups for low and high HP enemies, and specific move sequences.
Walkthrough
- 1Basic Combos:
- Side attack x2 > Side attack x2 > Full side attack combo. Follow up with a charged basic or special neutral.
- 2Side attack x2 > side attack x2 > down attack > repeat. Extend with an up attack after down attack for a jump Uair special attack kill on low HP enemies.
- 3Side attack x 2 > down attack > side attack x2 > down attack > Nair > side special.
- 4Neutral charge > side special charge. Difficult to land but causes significant knockback, effective for kills around 110 HP.
- 5Full Side attack combo > Sair side special.
- 6Charged neutral > side attack combo > charged neutral.
- 7Uair light attack > jump > Uair Special attack. Use to send enemies skyward, then follow with Superman's air special for a skybox kill.
- 8Signature neutral into 15 Ice stacks > Side special full charge. Freeze enemies and land a fully charged, heavy knockback move.
- 9Harder Superman Combos for Getting Kills:
- Lazer beam combo setup: Dair Special > Uair special. Position yourself to knock up a grounded foe with air special, then catch up with up special and throw it into the air. Solid kill on enemies around 90HP or higher. Use Dair with an enemy's light attack as a setup if needed.
- 10At the platform’s edge: Neutral charge attack, Sair special. If this doesn't secure a kill, be ready with Dair or Uair special.
- 11Nair > charged side special: Nair launches enemies to the ground with knockback. Charge your special into the attack if they are below 80 HP, or wait for them to return and go into above 100 HP.
Tips
- Some basic combos can be easily transitioned into kill confirms.
- Use kill combos when the situation arises or when specific criteria are met.
- The Lazer beam combo setup is effective when positioned correctly at the right altitude and angle.
- Be prepared to follow up with Dair or Uair special if the Sair special at the platform's edge doesn't result in a kill.
- Adjust the timing of the charged side special after Nair based on the enemy's HP.
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