Discover the top perks for Steven Universe in MultiVersus! Learn how Bounce Bubble, That's Flammable, Doc, and Triple Jump can elevate your gameplay and secure those KOs.
Alright, let's talk about the best perks to really make Steven shine in MultiVersus. Picking the right ones can seriously boost his combo potential and survivability. Here’s a breakdown of the must-haves and why they work so well.
| Best Steven Perks in Multiversus | Description | Slot |
| Bounce Bubble | Enemies have their hitstun extended, and velocity increases after getting knocked into Steven’s wall or platform shields. | Signature Perk |
| That’s Flammable, Doc | For 3 seconds after knocking back an enemy with a projectile, your team can melee attack that enemy to ignite them for 1 second. | Offense Perk |
| Collateral Damage | Your team deals 1 additional damage when knocked back enemies collide with a wall or floor. | Offense Perks |
| School Me Once… | Your team receives a projectile block buff for 2 seconds after being knocked back by a projectile. | Defense Perk. |
| Triple Jump | Your team receives an extra jump after hitting an enemy while in the air. | Utility Perk |
When building Steven, you absolutely want to include Bounce Bubble. This Signature Perk is a game-changer for a support character like Steven. It extends how long enemies are stunned and makes them fly faster when they hit your shields, which is perfect for setting up some killer combos and confirming KOs. Steven can pull off some wild wall bounces and aerial combos that send enemies flying up and then slamming back down, all thanks to this perk.
Then there's That’s Flammable, Doc, which is always a solid pick. Steven’s shield projectile is a great tool, and this perk lets you capitalize on it. If you hit an enemy with a projectile and then quickly follow up with a melee attack within 3 seconds, they’ll ignite, adding extra damage.
And you definitely don't want to sleep on Triple Jump. This is fantastic for Steven because he already has great vertical control. You can bubble an enemy up into the air, use your double jump to get to a platform you created, wait for the bubble to pop, and then chain a combo that sends them all the way to the top of the screen for a KO, even if they're at low health. It really helps you secure those kills.
These core perks form the backbone of a strong Steven build. The other two perk slots can be adjusted based on who you're fighting and what the enemy team composition looks like, allowing you to adapt and overcome different challenges in both 1v1 and 2v2 matches.
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