Skip to content
Useful Morty combos in Multiversus
MultiVersus

Useful Morty combos in Multiversus

Discover essential Morty combos in MultiVersus, from basic chains to advanced strategies involving his specials, whip, and bombs for maximum damage and ring-outs.

By ··10 min read·Multi-source verified
1 reading this guide  

Discover essential Morty combos in MultiVersus, from basic chains to advanced strategies involving his specials, whip, and bombs for maximum damage and ring-outs.

Morty's combos in MultiVersus are generally short and basic, but with creative use of his specials, there's significant potential for combo extensions and unique setups. This guide breaks down effective Morty combos.

Basic Combos

  • Side Attack > Down Attack (x3): This combo can be extended and applies weakened stacks. The enemy usually flies too far for a fourth Down Attack, but you can reset and repeat to reach five weakened stacks.
  • Down Attack > Up Attack: Effective when the gun is off cooldown.
  • Juggling: Down Attack > Up Air: Players can use the Up Special to create a UFO and continue juggling enemies for early kills without needing triple jump perks.

Advanced Combos

  • Side Attack x2 > Side Special > Side Attack x3 (or Side Attack x2 > Side Special > Side Attack > Down Attack > Air Attack): This combo deals around 21 damage and can be increased with advanced positioning and character weight assessment. The ending depends on enemy position, HP, weakened stacks, and kill potential.
  • Side Special > Down Air > Up Air: Pings enemies with the rock, leading into a basic spike rebound into an up-air attack.
  • Side Air > Side Attack > Neutral (off cooldown) > Down Air: A grounded combo ending in a spike kill. Alternatively, spike enemies into the air for an Up Air if they can't be knocked off the platform.
  • Side Air > Down Air > Up Attack: Let the snakes shoot sideways to knock enemies horizontally. Follow up with a Side Air or Down Air for a spike kill, or a Side Air to continue horizontal hits.
  • Neutral Special > Neutral > Side Air x2 (or Side Air > Side Attack): The follow-up depends on your aerial position or the enemy's rebound.
  • Neutral Special > Neutral > Up Air: Throws a bomb that detonates, launching the enemy. You can then reset and attempt to juggle.
  • Neutral Special > Neutral > Down Air > Side Attacks (or Side Air > Up Attack or Up Air): The follow-up depends on the altitude the enemy is hit into.
  • 0 to Death Combo: Side Attack x2 > Up Special (into immediate Side Special) > Side Attack x2 > Down Attack > Down Attack: The UFO should lift the enemy to the skybox for a kill if hitstun is perfect. Discovered by Bugzvii. Leviathan also has a UFO-related combo involving rebounding an enemy with the bomb. This combo is dependent on dodge invulnerability.
  • UFO Platform Rebound: Up Special > Down Air > Up Attack (gun off cooldown) or Up Air > Down Air: A specific combo utilizing the UFO and its rebound properties.

Whip Combos

Morty's ground combo can transition into a neutral whip attack. The whip's apex pulls Morty to the target, while other parts deal less damage and cause hitstun. It can be used as a combo extender or starter.

  • Combo Starter: Learn the whip's apex range to initiate combos with aerial attacks like Sair, Dair, and juggling. It's also effective for closing gaps against mages and supports.
  • Combo Extender: Chains stuns for 21-25 damage, depending on platform rebounds. The setup typically involves: Side Attack x2 > Neutral > Neutral (while gun is off cooldown). The player must then move towards the enemy for the whip to connect. This allows for animation cancels with the gun for more hitstun, followed by a quick move before the enemy can recover. After this, a Sair can be used to accelerate while the enemy is in hitstun, leading into other combos based on enemy bounce and platform space. Alternatively, use the whip extender, then Side Special to spike the enemy back for a ground combo. Use Up Attack ammo to keep enemies near the edge if a ring-out isn't possible.

Bomb Combos

Bombs are situational but can be combo starters. A basic combo involves throwing a bomb, then using Neutral to shoot it, causing it to detonate. Bombs synergize with the spike Side Special, cloning them to create a minefield. Morty can launch enemies into bombs for hitstun combos, or shoot bombs at the end of a combo for detonation.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content