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Best Finn Perks in Multiversus
MultiVersus

Best Finn Perks in Multiversus

Discover the best Finn perks in MultiVersus for both 2v2 and 1v1 matches. Optimize your Finn build with top signature, utility, offense, and defense perks.

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Discover the best Finn perks in MultiVersus for both 2v2 and 1v1 matches. Optimize your Finn build with top signature, utility, offense, and defense perks.

When leveling Finn in MultiVersus, you'll naturally unlock perks. However, at level 9, you can train and purchase perks to use on any character. This allows you to equip perks not originally belonging to Finn. The following builds combine recommended base perks with Finn's signature perk for optimal performance.

2v2 Build

This perk set is ideal for 2v2 situations. Finn's clap, when used with an ally, counts as a fully charged ground attack and a projectile, benefiting from ranged perks. You can follow up with a triple jump for combos and finish with his coin purse-up special skill.

Best Perks for FinnDescriptionSlot
On The HouseGenerate a free gem after connecting a fully charged ground attackSignature Perk
Triple JumpYour team receives an extra jump after hitting an enemy while in the airUtility Perk
Tasmanian TrigonometryYour team receives 15% increased base knockback influence.Utility Perk

Tasmanian Trigonometry acts as a defensive perk, aiding in self-control when hit. It's a preferred option over dash perks for many high-level players.

1v1 Build

Best Perks for FinnDescriptionSlot
Going out of businessAll the items in Finn’s shop are discounted by 200 gold for ten seconds after Finn’s ally is rung out. The discount is permanent after Finn reaches 100 damage.Signature
Wildcat BrawlerYour team deals 5% increased damage with melee attacks on the ground.Offence Perk
Boundless EnergyYour team receives 10% faster dodge invulnerability recharge.Defence Perk
Last StandYour team deals 10% increased damage after reaching 100 damage.Utility Perk

The signature perk, 'Going out of business,' helps Finn gain movement speed buffs more easily, crucial for closing gaps and escaping. Reduced shop costs also allow for more gold for powerful special attacks.

The basic perks are chosen for Finn's strong, quick ground attacks with his sword, which have an extended hitbox and are easy to chain. 'Boundless Energy' is beneficial for Assassins who take increased damage, providing more dodge opportunities for survivability. 'Last Stand' increases Finn's damage output after reaching 100 damage, synergizing well with his coin special move for significant damage potential as perks and gold accumulate.

Consider exceptions like 'Speed Force Assist' for a faster playstyle or if playing with characters like Garnet or Velma. Air perks can also be useful against vertical opponents or characters like Harley Quinn. Adapting perks mid-match is as effective as following standard builds.

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