Walkthrough for Max Payne Part 29, covering Chapter 5 'A Sci-Fi Fortress' and Chapter 6 'Byzantine Power Game' and 'Nothing To Lose', including enemy encounters, laser grids, and item locations.
Walkthrough
- 1In the first area, shoot out a sensor on the left, find M79 rounds in a cubicle, and continue past another sensor.
- 2Enter the hallway, and deal with two mercenaries. A Molotov Cocktail or shoot-dodge can be effective.
- 3Enter the last room on the left to find Candy Dawn's sex tapes and Aesir Corporation blueprints.
- 4Proceed through Woden's office and the next room to complete the level (Chapter 5: A Sci-Fi Fortress).
- 5Begin Chapter 5 on a balcony, engage the mercenary opposite, and proceed through the door.
- 6Run down the stairs, kill the mercenary at the bottom, and destroy the sensor for the next set of stairs.
- 7At the bottom of the stairs, you have a choice: an unlocked door to the right or more stairs to the left. Head through the door first.
- 8Engage the mercenary directly in front of the doorway. Crouch and let the mercenary below with an M79 shoot at you. They will eventually switch to a Colt Commando. Engage and defeat them. Find spare shotgun ammo in the far corner of this level.
- 9At the end of the next stairway, the door on the right leads to the area with the dead mercenary with the M79. Pick up the ammo.
- 10Continue through the other door and down the stairs. Engage the mercenaries discussing movie endings.
- 11Jump over the laser tripwire and be prepared for surviving mercenaries at the bottom of the stairs. Use a Colt or Ingrams.
- 12Pick up the grenade and head through the door. Defeat the Killer Suit hiding behind crates.
- 13Jump over the laser tripwire or shoot it. Throw a grenade around the corner for the next set of lasers and take cover.
- 14Follow the corridor and enter the door on the left to finish the level.
- 15Begin Chapter 6 (Byzantine Power Game) in an archives room. Shoot the sensor on the left, causing filing cabinets to topple and enemies to attack.
- 16Strafe left and shoot-dodge into the opening. Collect shotguns from fallen enemies and gun down another mercenary who appears.
- 17Use the cabinets for cover to deal with mercenaries on the opposite balcony.
- 18Jump on the first cabinet, run along the tipped row, and jump over the railing.
- 19Follow the balcony to where dead mercenaries are. A third mercenary appears at the doorway. Collect a painkiller from the first dead mercenary.
- 20Proceed up the stairs, dealing with the mercenary at the top. Continue past the stairs to find painkillers in a cabinet.
- 21Head up the second set of stairs and enter the library. Deal with mercenaries and laser tripwires, using shelves for cover.
- 22Destroy the sensor blocking the stairs. Destroy another sensor that causes a pillar to topple.
- 23Climb the pillar and jump to the balcony on the other side. Enter the door to finish the level.
- 24Begin Chapter 6 (Nothing To Lose) by running down the hall towards the door, but stop and shoot-dodge when two mercenaries appear from the left. One drops a painkiller.
Tips
- Use Molotov Cocktails or shoot-dodges to deal with groups of enemies in hallways.
- Crouching and letting enemies waste ammunition can be an effective tactic against heavily armed opponents.
- Utilize environmental cover, such as filing cabinets and shelves, to your advantage against ranged enemies and laser grids.
- Be prepared for ambushes after clearing areas.
- Equip appropriate weapons like the Colt Commando or Ingrams for close-to-medium range engagements.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content