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Part 16
Max Payne

Part 16

Complete Max Payne Part 16 walkthrough, including enemy positions, item locations, and strategies for navigating the warehouse maze.

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Complete Max Payne Part 16 walkthrough, including enemy positions, item locations, and strategies for navigating the warehouse maze.

Walkthrough
  1. 1
    As Part 16 begins, return fire on an approaching thug.
  2. 2
    Wait around the corner for a thug with an Ingram to approach, then eliminate him.
  3. 3
    Wait for two more thugs with shotguns to approach and defeat them.
  4. 4
    A thug will emerge from an office on your right; engage and defeat him.
  5. 5
    A second thug is in the warehouse at the end of the row; you can shoot him from your current position.
  6. 6
    Enter the office where the first thug appeared. Inside, find a cabinet with painkillers and grenades in the first room. The room behind it contains Desert Eagle and sniper rifle ammo, shotgun ammo, and another painkiller.
  7. 7
    As you leave the office, a thug will enter and attack the desk between you. Defeat him.
  8. 8
    Exit the office and proceed to the end of the area.
  9. 9
    Enter the warehouse where the second thug was to complete the chapter.
  10. 10
    In Chapter 3: With Rats And Oily Water, you start in a warehouse. Shoot the thug on top of a container in the back.
  11. 11
    Look behind the vertical metal girder next to the crates for a hidden passage. An enemy will emerge; defeat him.
  12. 12
    Follow the perimeter to the right to find a shelf with Desert Eagle, Ingram, and shotgun ammo.
  13. 13
    Head down the row where the previous thug appeared, crouching behind a small stack of boxes on your left.
  14. 14
    Enemies will appear on the other side of the shelf blocking your path, including one on a catwalk above who throws a grenade. The boxes offer cover (press the cover button to crouch behind walls or objects), but you may still take damage.
  15. 15
    After the grenade explodes, move out and defeat the thug behind the shelf, then the one on the catwalk.
  16. 16
    Take a right between two stacks of boxes, but be ready to retreat.
  17. 17
    An enemy will throw a grenade around the corner; dive behind the nearest box for cover.
  18. 18
    After the grenade explodes, defeat the thug who emerges from around the corner.
  19. 19
    Around the next corner on the left, an enemy is present, along with another on the catwalk above. Prioritize the one on the catwalk, as you are exposed on the lower level. Shoot through the bottom of the catwalk to defeat him.
  20. 20
    Turn the corner and take out the remaining thug.
  21. 21
    Run up the ramp to the catwalk. Go counterclockwise around a container blocking the direct route to the door.
  22. 22
    An enemy will enter from the door ahead; defeat him.
  23. 23
    Navigate the maze of containers. A crane will move along a track.
  24. 24
    Open the door at the end, but immediately duck back inside.
  25. 25
    A thug is on a crane that moves to the edge of the platform in front of the doorway. When it stops, strafe into the doorway and eliminate him.
  26. 26
    Maneuver through the maze of containers, dealing with enemies and collecting items.
  27. 27
    Use smaller crates and boxes to get inside an open container in the far right corner to collect shotgun ammo and a painkiller.
Tips
  • When facing the thugs with shotguns, waiting for them to get closer is safer than rushing them.
  • The office in Part 16 contains a good amount of ammo and painkillers, so be sure to loot it thoroughly.
  • In Chapter 3, the hidden passage behind the girder is crucial for an ambush.
  • Using the boxes for cover against the grenade thrower in Chapter 3 is a calculated risk, but generally safer than trying to outrun the blast.
  • The catwalk enemies in Chapter 3 can be shot through the bottom of the catwalk.
  • Be prepared to retreat when turning corners in Chapter 3, as enemies may throw grenades.
  • The crane enemy in Chapter 3 can be taken out once the crane stops moving.

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