Navigate the Floeberg Waters and defeat the formidable King Hoppy in I Am Setsuna. Our guide details enemy encounters, chest locations, and boss strategies for the United By Fate quest.
Alright, let's dive into the "United By Fate" section of I Am Setsuna. This part takes us through the Floeberg Waters, which is basically an ice path. Don't worry, it's pretty straightforward at the start.
You'll begin on a linear path. Keep following it until you run into a group of enemies: a Baloompa and a Chocolly. Right around here, the path will briefly split. Take the eastern route for a few seconds – there's a chest waiting for you with 5 Mid-Ethers. After that, head west to get to the next screen. Again, the path is pretty linear for a while.
As you start heading south, you'll see another split. The path to the east here just leads to a locked chest, so it's best to stick to the west for now. At the next fork, you'll find a chest to the east containing an Anima Staff, which is a nice upgrade for Kir. Keep pushing deeper into this icy area, and you'll eventually hit a save point. Before you face the upcoming boss, you can take a detour south. Follow this path, and you'll find one last chest with the Blood Pact Talisman. It's a good idea to head back to that save point, heal everyone up, and save your game. Then, head north to face the boss.
BOSS - King Hoppy
This boss, King Hoppy, is a bit tougher than the last one. He's got nearly 4,000 HP, but honestly, the fight isn't too bad once you get the hang of it. Right at the start, King Hoppy is joined by three regular Hoppies. It's a smart move to take them out quickly so they don't chip away at your party's health. You could target them one by one, but using techs or combos that hit multiple enemies, like Blowbeat, will be super effective here.
King Hoppy himself has a few attacks, but none are really game-changers. 'Power Dive' has him leap into the air and slam down, usually dealing minor damage to everyone. 'Royal Bite' is a single-target skill that hits for about 70-80 damage, which is manageable. His most notable move is 'Pengy Missile,' where he launches projectiles in a circular pattern around himself, dealing similar damage to each character.
The classic strategy of keeping your party healed and attacking whenever you're not is still your best bet here. If you managed to use something like Blowbeat to clear out the smaller Hoppies early on, King Hoppy might be paralyzed, stunned, or confused. This gives you a great window to apply buffs or save up SP for powerful moves like Momentum. Just keep your characters healthy and make sure they have enough MP, and you'll get through this fight without much trouble.
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