Navigate Part 25 of Gears of War: Reloaded, 'Entrenched (A46)'. Get detailed walkthrough steps, enemy strategies, and tips for Casual, Hardcore, and Insane difficulties.
Walkthrough
- 1In the room where you kicked the door open, turn around. Head up the first set of stairs and take cover behind the first pillar on your left. Wait for the grenade to land at the gate's door and blow it open. Snipe or Lancer the Locusts coming through. If they get too close, use the shotgun. If desperate, run into the water and take cover. Wait for Locusts to come to you or poke their heads out, as their one-hit kill punches (on Insane) are dangerous.
- 2Hunt down any remaining Locust in the basement if necessary.
- 3When the door opens, head back inside. After the cutscene, head back upstairs.
- 4In the hallway, be aware of two Wretches. Take either path back, picking up respawned Longshot ammo if needed. Take out the Locusts down at the door and head upstairs.
- 5Prepare for a Wretch fight. To make it easier, head out into the hallway just far enough to make the Locust shut the door. Wretches will emerge from four holes in the room where you chainsawed the desk for the Cog Tag. You can fight them there or retreat to the room with the wheel that opened the basement gate. Stand at the door with your Gnasher and eliminate any Wretches that try to come through.
- 6Once all Wretches are dead, the Locust opens the door back up. Snipe him from the hallway or use the Gnasher or Chainsaw up close.
- 7Head through the hallways. In the main hall, head upstairs and to the right towards Dom and Cole.
- 8Snipe a few enemies outside if desired. An invincible Boomer will appear and blow the door open.
- 9Weapon/Difficulty Strategy:
- Lancer on Casual: Take cover next to the door (not the one blown open). Use Shotgun or Lancer. Retreat if necessary.
- 10Lancer on Hardcore/Insane: Stay upstairs and pick them off from mid-distance, or take cover on the staircase pillars. Use the Shotgun if they get close.
- 11Longshot (any difficulty): Take cover upstairs on a pillar or rafters and snipe enemies as they come through. Plenty of ammo is available upstairs. Watch out for Theron Guards.
- 12If the Boomer is the last enemy, avoid the shotgun due to close quarters. Use the Lancer or Longshot.
- 13When you receive the radio transmission from Baird, load up on ammo and head downstairs. Another door will be busted open by a Locust, best taken out with the Chainsaw.
- 14Go to the back of the house and try the locked door. Head upstairs, dodge debris, and kick open the door at the end of the hallway.
- 15Take cover behind a window and start sniping, or throw a grenade into the Emergence hole.
- 16After eliminating all enemies, shoot the planks holding the door below shut with your pistol. Pick up ammo and head back to that door, which should now open.
- 17Take cover and snipe the Locust with the magnum that enters.
- 18Head inside the door the Locust came out of.
- 19Timed Objective (30 seconds to reach the APC): Two Boomers and an Emergence hole appear. The timer starts when the Emergence hole appears or one Boomer falls.
- Casual/Hardcore: Head outside through either door and make a run for the APC. Running quickly can get you there before the Emergence hole appears.
- 20Insane: This part requires luck and skill.
- Attempt to head right and take cover. Sacrifice yourself once to estimate Longshot bullets needed for a Boomer.
- 21Repeat, but use one less bullet. Get close to the halfway mark for the Emergence hole and shotgun the Boomer until it falls.
- 22Run along the cover on the right side, crossing your fingers for luck.
- 23The Longshot strategy is recommended for the rest of the level on Insane.
Tips
- On Insane, the timed APC section can be frustrating; persistence is key.
- Be aware of the one-hit kill punches from Locusts on Insane difficulty.
- Conserve ammo when possible, especially for the Longshot if you plan to use it extensively.
- Utilize cover effectively to avoid enemy fire.
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