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Part 12
Gears of War: Reloaded

Part 12

Master Gears of War: Reloaded Part 12 with our comprehensive walkthrough, covering the Berserker boss fight, Act 2's Nightfall and Tick Tick Boom chapters, and essential combat strategies.

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Master Gears of War: Reloaded Part 12 with our comprehensive walkthrough, covering the Berserker boss fight, Act 2's Nightfall and Tick Tick Boom chapters, and essential combat strategies.

Walkthrough
  1. 1
    Act 1 Finale: Berserker Boss Fight
    • Before the door bursts open, look left for Cog Tag CT11.
  2. 2
    Lure the Berserker to burst through the door.
  3. 3
    Head outside and left to find the last Cog Tag, CT12, in Act 1.
  4. 4
    Target the Berserker with the Hammer of Dawn twice. Aim when it's stunned or still.
  5. 5
    Killing the Berserker concludes Act 1.
  6. 6
    Act 2: Nightfall Overview (A21)
    • Objective: Reach the Stranded Outpost to acquire a Junker vehicle.
  7. 7
    You will drive the Junker for one chapter.
  8. 8
    The chapter ends with a large firefight.
  9. 9
    New enemies introduced: Boomers (heavy Locust with Boomshots) and Kryll (invincible, attack in darkness).
  10. 10
    Crucial: Always stay in the light to avoid Kryll. Shoot propane tanks to progress.
  11. 11
    Act 2: Tick Tick Boom (A22)
    • Start by running forward and hopping over a low wall.
  12. 12
    At the first corner, turn right to find a dead body with a shotgun and full ammo. Pick it up as the Hammer of Dawn is offline.
  13. 13
    Marcus will suggest splitting up; both paths converge later.
  14. 14
    Left Path:
    • Head forward until you see an opening on the left.
  15. 15
    Inside a closet are grenades.
  16. 16
    When a cutscene starts, prepare to fight a Boomer. Use grenades and a shotgun, or cover and a Lancer. Avoid picking up the Boomshot.
  17. 17
    After defeating the Boomers, head through the hole they created.
  18. 18
    Continue down the hallway until you see a Corpser (not fightable until Act 3).
  19. 19
    Take the path left of the Emergence Hole to a large room with low walls.
  20. 20
    Head straight to find the exit hallway.
  21. 21
    Shoot the Locust that opens the door and proceed.
  22. 22
    In the room with rusted shelves, find grenades behind one if needed.
  23. 23
    Head through the next door into an alley.
  24. 24
    To the right is an ammo box. To the left is the combat area.
  25. 25
    Take cover behind the first wall. Aim your Lancer at the large hole in the wall to the north.
  26. 26
    Take out the sniper that appears first.
  27. 27
    Engage enemies outside using Lancer for distance or shotgun for close range.
  28. 28
    Help allies across the fence if they are struggling.
  29. 29
    Inside, head right. Two Wretches will appear; use the shotgun.
  30. 30
    Take cover and shoot, or use the shotgun on Casual difficulty.
  31. 31
    This is where the left and right paths meet.
  32. 32
    Right Path:
    • Roadie run down the alley.
  33. 33
    Head up the broken cement structure.
  34. 34
    A falling pillar will create a checkpoint. Climb over it and up the stairs.
  35. 35
    Watch the cutscene and defeat the Boomers using grenades and Lancer clips.
Tips
  • Berserker Fight (Insane Difficulty): Requires three Hammer of Dawn bursts. Ensure the beam is continuous until recharge is needed for the third blast.
  • Kryll Avoidance: NEVER enter darkness. Always stay in the light.
  • Tick Tick Boom (Left Path): Use grenades and shotgun for Boomers. Conserve ammo if possible.
  • Tick Tick Boom (Right Path): Use grenades and Lancer for Boomers.

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