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Managing the Influx
Frostpunk

Managing the Influx

Master Frostpunk's 'A New Home' scenario with our detailed walkthrough. Learn essential strategies for managing resources, laws, and citizen needs from Day 1.

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Master Frostpunk's 'A New Home' scenario with our detailed walkthrough. Learn essential strategies for managing resources, laws, and citizen needs from Day 1.

Walkthrough
  1. 1
    Day 1: Sign Child Labour (Safe Jobs) or Emergency Shift. Assign workers to Wood and Steel, leaving 5 Engineers to build a Workshop near Stockpiles. Research Faster Gathering. Build tents for everyone, then a Medical Post and a Gathering Post (prioritize Coal). Sign Emergency Shift law to unlock Extended Shifts.
  2. 2
    Day 2: Build a second Gathering Post (for Coal). Research Beacon or Steam Hub. Build a Hunter's Hut away from the generator. Sign Extended Shift law and activate it on Workshops.
  3. 3
    Day 3: Build a Cookhouse and assign children. Assemble a Scouts team on your Beacon. Research Sawmill, Coal Thumper, or Heaters. Send scouts to find survivors or Steam Cores. Sign Soup or Radical Treatment law. Turn on the generator before nightfall. If you rescued survivors from the Lost Expedition, build another Medical Post and 4 more tents. Send scouts to Gloomy Cave or Sturdy Shelter. Build a Steam Hub to warm grouped buildings. Research all Resource technologies, especially Coal Thumpers.
  4. 4
    Day 4: Build another Hunter's Hut if needed. Research Radical Treatment or Child Labour (All Jobs/Apprentices). Build Sawmill and Steelworks. Save before scouts reach Gloomy Cave due to potential events. Use Steam Hubs to warm tents outside the generator's range. Sign Extra Rations for the Ill or Overcrowding law.
Tips
  • Building an extra Workshop can speed up research by 30% but requires 5 more Engineers.
  • Gathering Posts are only effective if resources are within their range; avoid overlapping resource collection.
  • Place Hunter's Huts away from the generator as they don't require warmth.
  • Group important buildings together for efficient warming with Steam Hubs.
  • Prioritize researching Resource technologies like Sawmill and Coal Thumpers.
  • Consider difficulty when deciding between Cookhouse and Hunter's Hut first.

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