Learn how to manage Hope and Discontent in Frostpunk's 'A New Home' scenario. This guide provides day-by-day strategies for resource management, law choices, and city building to ensure survival.
This guide covers strategies for managing Hope and Discontent in Frostpunk's 'A New Home' scenario. It details early-game decisions, resource prioritization, and building placement to ensure your city's survival through the initial cold snaps and societal challenges.
- 1Day 1: Sign Child Labour (Safe Jobs) or Emergency Shift. Prioritize Wood and Steel gathering. Build a Workshop for Faster Gathering research. Build tents for everyone and a Medical Post near Workshops. Sign Extended Shifts law.
- 2Day 2: Build another Gathering Post (prioritize Coal), a Cookhouse, and a Hunter's Hut. Research Beacon or Steam Hub. Place Hunter's Hut away from the generator. Activate Extended Shifts.
- 3Day 3: Build Cookhouse and assign children. Assemble Scouts on Beacon. Research Sawmill, Coal Thumper, or Heaters. Send scouts to find survivors or Steam Cores. Sign Soup or Radical Treatment law. Turn on the generator. Manage survivors from the Lost Expedition. Build another Medical Post and tents. Scout Gloomy Cave or Sturdy Shelter. Build a Steam Hub to warm grouped buildings. Research all resource technologies, especially Coal Thumpers.
- 4Day 4: Build another Hunter's Hut. Research Radical Treatment or Child Labour (All Jobs/Apprentices). Build Sawmill and Steelworks. Save before scouts reach Gloomy Cave due to potential events. Plan tent expansion using Steam Hubs for outer areas. Sign Extra Rations for the Ill or Overcrowding law.
- Building an extra Workshop grants a 30% research speed bonus.
- Place important buildings together for efficient warming with Steam Hubs.
- Gathering Posts are only effective within their resource range; redeploy workers when resources deplete.
- Hunter's Huts do not require warmth.
- On Hard/Extreme difficulty, build the Cookhouse before the Hunter's Hut due to faster hunger.
- Scout Locations guide is crucial for finding survivors and Steam Cores.
- Prioritize resource technologies like Sawmill and Steelworks to avoid shortages.
- When expanding tents, use Steam Hubs to maintain warmth for those outside the generator's direct range.
- Extra Rations for the Ill can speed up patient recovery but consumes more food. Overcrowding increases capacity but raises Discontent.
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