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Mastering Hope and Discontent
Frostpunk

Mastering Hope and Discontent

Master Frostpunk's Hope and Discontent mechanics with this comprehensive guide. Learn how to manage laws, resources, and citizen morale to survive the harsh Frostland in 'A New Home' scenario.

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Mastering Hope and Discontent

Master Frostpunk's Hope and Discontent mechanics with this comprehensive guide. Learn how to manage laws, resources, and citizen morale to survive the harsh Frostland in 'A New Home' scenario.

Walkthrough
  1. 1
    Day 1: Sign either Emergency Shift or Child Labour (using Child Labour - Safe Jobs for this guide). Assign workers to Wood and Steel, leaving 5 Engineers to build a Workshop. Research Faster Gathering. Build tents for everyone. Build a Medical Post and a Gathering Post. Sign Emergency Shift law to unlock Extended Shifts.
  2. 2
    Day 2: Build a second Gathering Post (prioritize Coal), a Cookhouse, and a Hunter's Hut. Research Beacon or Steam Hub. Assign people to Hunter's Hut. Sign Extended Shift law and activate it.
  3. 3
    Day 3: Build Cookhouse, assemble children to work. Assemble Scouts team on Beacon. Research Sawmill, Coal Thumper, or Heaters. Send scouts to find survivors or Steam Cores. Sign Soup or Radical Treatment law. Turn on the generator. If you found the Lost Expedition, escort survivors (2 workers will die). Build another Medical Post and 4 more tents. Send scouts to Gloomy Cave or Sturdy Shelter (for Steam Core). Build a Steam Hub to warm grouped buildings. Research all Resources tab technologies, especially Coal Thumpers.
  4. 4
    Day 4: Build another Hunter's Hut. Research Radical Treatment or Child Labour - All Jobs/Apprentices. Build Sawmill and Steelworks. Decide on tent expansion using Steam Hubs. Sign Extra Rations for the Ill or Overcrowding law.
Tips
  • Build important buildings together for easier warming with Steam Hubs.
  • Place Hunter's Huts away from the generator as they don't need warmth.
  • If playing on Hard or Extreme, build the Cookhouse first on Day 2.
  • Scout locations are crucial for finding survivors and Steam Cores.
  • Prioritize researching resource technologies like Faster Gathering, Sawmill, and Coal Thumpers.
  • Turning on the generator on Day 3 helps prevent sickness before the temperature drop.
  • Consider the consequences of laws like Overcrowding (Discontent increase) vs. Extra Rations (uses Food).

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