Europa Universalis IV government types like Administrative Republic, Absolute Monarchy, and Theocracy, detailing their Administrative Efficiency and effects.
Administrative Efficiency is a key stat that increases with technology, affecting core province cost and other mechanics. Different government types offer varying base Administrative Efficiency and specific bonuses.
Government Types and Details:
- Administrative Republic: Base Administrative Efficiency of 12. Allows conversion from Constitutional Republic, Republican Dictatorship, Bureaucratic Despotism, Merchant Republic, Noble Republic, and Administrative Monarchy. Grants 5% Trade Efficiency, a republican name, and prevents Royal Marriages.
- Absolute Monarchy: Base Administrative Efficiency of 10. Allows conversion from Enlightened Despotism, Despotic Monarchy, and Republican Dictatorship. Maximum Policy is Centralisation <---> Decentralisation [1]. Decreases Maximum War Exhaustion by 1.
- Republican Dictatorship: Base Administrative Efficiency of 10. Allows conversion from Bureaucratic Despotism, Administrative Republic, and Absolute Monarchy. Grants a republican name, 0.1 Land Morale increase, and 0.1 Naval Morale increase.
- Constitutional Monarchy: Base Administrative Efficiency of 8. Allows conversion from Administrative Monarchy and Constitutional Republic. Merchants are 50% cheaper.
- Enlightened Despotism: Base Administrative Efficiency of 8. Allows conversion from Absolute Monarchy and Bureaucratic Despotism. Maximum Policy is Serfdom <---> Free Subjects [-3]. Grants 20% Global Spy Defence.
- Constitutional Republic: Base Administrative Efficiency of 8. Allows conversion from Constitutional Monarchy and Administrative Republic. Grants a republican name, 20% Production Efficiency, and prevents Royal Marriages.
- Bureaucratic Despotism: Base Administrative Efficiency of 5. Allows conversion from Republican Dictatorship and Enlightened Despotism. Stability Cost is 20% cheaper.
- Theocracy: Base Administrative Efficiency of 15. Allows conversion from Absolute Monarchy. Maximum Policy is Innovative <---> Narrowminded [0]. Requires a state religion, prevents Royal Marriages, and Missionaries are 20% more successful.
- Papacy: Base Administrative Efficiency of 10. Cannot be converted from other types. Maximum Policy is Innovative <---> Narrowminded [0]. Requires a Christian religion, prevents Royal Marriages, and Missionaries are 25% more successful.
- Tribal Despotism: Base Administrative Efficiency of 25. Allows conversion from Tribal Federation and Tribal Democracy. Maximum Policy is Innovative <---> Narrowminded [1]. Grants 20% Global Manpower, but Technology costs 50% more to research.
- Tribal Federation: Base Administrative Efficiency of 25. Allows conversion from Tribal Despotism and Tribal Democracy. Maximum Policy is Centralisation <---> Decentralisation [-1]. Grants 10% Trade Efficiency and Technology costs 50% more to research.
- Tribal Democracy: Base Administrative Efficiency of 25. Allows conversion from Tribal Despotism and Tribal Federation. Maximum Policy is Aristocracy <---> Plutocracy [-1]. Stability Costs 25% Less to Maintain and Technology costs 50% more to research.
Province Details (1-10):
- Uppland: Trade Good = Grain, Capital = Stockholm
- Ostergotland: Trade Good = Grain, Capital = Linkoping
- Smaland: Trade Good = Naval Supplies, Capital = Kalmar
- Bergslagen: Trade Good = Iron, Capital = Vasteras
- Varmland: Trade Good = Iron, Capital = Orebro
- Skane: Trade Good = Grain, Capital = Lund
- Vastergotland: Trade Good = Grain, Capital = Skara
- Dalaskogen: Trade Good = Grain, Capital = Mora Socken
- Halsingland: Trade Good = Fish, Capital = Gavle
- Jamtland: Trade Good = Fur, Capital = Froson
Province Details (11-20):
- Vasterbotten: Trade Good = Fur, Capital = Umea
- Sjaelland: Trade Good = Fish, Capital = Kobenhavn
- Slesvig: Trade Good = Grain, Capital = Ribe
- Fyn: Trade Good = Fish, Capital = Odense
- Jylland: Trade Good = Grain, Capital = Aarhus
- Bohusian: Trade Good = Fish, Capital = Marstrand
- Akershus: Trade Good = Fish, Capital = Oslo
- Lappland: Trade Good = Fur, Capital = Kien Kasjarkka
- Osterbotten: Trade Good = Fur, Capital = Korsholm
- Trondelag: Trade Good = Fish, Capital = Trondhelm
Province Details (21-23):
- Halogaland: Trade Good = Fish, Capital = Steig
- Eisdiva: Trade Good = Naval Supplies, Capital = Hamar
- Bergenshus: Trade Good = Naval Supplies, Capital = [Capital name missing in source]
Tips
- Consider the Administrative Efficiency when choosing a government type, as it impacts core province costs.
- Tribal governments offer high Administrative Efficiency but come with significant technology cost penalties.
- Theocracy and Papacy have unique religious requirements and missionary bonuses.
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