Skip to content
Part 16
Europa Universalis IV

Part 16

Explore the National Ideas and Leaders for various nations in Europa Universalis IV, including Haasa, Hedjaz, Karaman, and the Ottomans, in Part 16 of our guide.

By ···10 min read·Multi-source verified
1 reading this guide  

Explore the National Ideas and Leaders for various nations in Europa Universalis IV, including Haasa, Hedjaz, Karaman, and the Ottomans, in Part 16 of our guide.

This section of the guide details the National Ideas and Leaders for several nations in Europa Universalis IV. Understanding these elements is crucial for effective nation management and expansion.

Haasa

  • Government: Tribal Despotism
  • Capital: Al Hasa, Al Hasa Province
  • Aristocracy / Plutocracy: -2
  • Centralisation / Decentralisation: 3
  • Innovative / Narrowminded: 2
  • Mercantilism / Freetrade: -4
  • Offensive / Defensive: 0
  • Land / Naval: -1
  • Quality / Quantity: -3
  • Serfdom / Free Subjects: -2
  • Technology Group: Muslim
  • Religion: Shiite
  • Primary Culture: Bedouin Arabic
  • National Ideas: Divine Supremacy, Military Drills, National Conscripts, Shrewd Commerce Practice, Battlefield Commissions, National Trade Policy, Engineer Corps, Merchant Adventures, Espionage, Grand Army
  • Leaders: Mir Ways (6.8.8), Mir 'Abd-al'Aziz (3.4.5), Mir Mahmud (4.4.8), Mir Ashraf (3.4.3), Mir Husayn (4.3.4), Persian Occupation (5.5.5), Ahmad Shah Durr-i-Durran (6.6.9), Taimur Shah (4.5.6)

Hedjaz

  • Government: Tribal Despotism
  • Capital: Jiddah, Mecca Province
  • Aristocracy / Plutocracy: -2
  • Centralisation / Decentralisation: 3
  • Innovative / Narrowminded: 2
  • Mercantilism / Freetrade: -4
  • Offensive / Defensive: 0
  • Land / Naval: -1
  • Quality / Quantity: 3
  • Serfdom / Free Subjects: -2
  • Technology Group: Muslim
  • Religion: Sunni
  • Primary Culture: Bedouin Arabic
  • National Ideas: Divine Supremacy, Military Drills, National Conscripts, Shrewd Commerce Practice, Battlefield Commissions, National Trade Policy, Engineer Corps, Merchant Adventures, Espionage, Grand Army
  • Leaders: Local Sheikhs (5.5.5), Muhammad I (4.5.7), Sadun I (5.4.6), Barrak I (3.3.3), Ali (6.5.6), Sulyaman (5.5.8), Urayir ibn Dudjayn (7.4.6), Sadun II (6.5.5), Zayid (3.3.3), Barrak II (6.3.7), Nadjim ibn Duhaynim (5.7.3), Sulayman ibn Muhammad (3.6.4)

Karaman

  • Government: Despotic Monarchy
  • Capital: Karaman, Karaman Province
  • Aristocracy / Plutocracy: -3
  • Centralisation / Decentralisation: 0
  • Innovative / Narrowminded: 0
  • Mercantilism / Freetrade: -4
  • Offensive / Defensive: -2
  • Land / Naval: -1
  • Quality / Quantity: -1
  • Serfdom / Free Subjects: -1
  • Technology Group: Muslim
  • Religion: Sunni
  • Primary Culture: Turkish
  • National Ideas: National Conscripts, Grand Army, Glorious Arms, Espionage, Military Drills, Merchant Adventures, Divine Supremacy, Battlefield Commissions, Engineer Corps, National Trade Policy
  • Leaders: Taj ad-Din Ibrahim II (3.3.5), Ishaq (3.3.3), Pir Ahmad (5.4.3), Qasim (5.5.4), Mahmud (5.3.3), Mustafa (5.3.3)

Ottomans

  • Government: Despotic Monarchy

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content