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Part 90
Europa Universalis IV

Part 90

A comprehensive guide to all ship types in Europa Universalis IV, detailing their technology levels, hull sizes, cannon capacity, and sail speeds to help you dominate the seas.

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A comprehensive guide to all ship types in Europa Universalis IV, detailing their technology levels, hull sizes, cannon capacity, and sail speeds to help you dominate the seas.

This section of the guide details the various ship types available in Europa Universalis IV, categorized by their general class: Big Ships, Light Ships, Galley Ships, and Transport Ships. Each ship type is listed with its specific stats, including Technology Level, Hull Size, Base Cannons, and Sail Speed.

Big Ships

  • Caravel — Technology Level: 3, Hull Size: 25, Base Cannons: 50, Sail Speed: 5
  • Carrack — Technology Level: 0, Hull Size: 20, Base Cannons: 40, Sail Speed: 5
  • Galleon — Technology Level: 14, Hull Size: 30, Base Cannons: 60, Sail Speed: 4
  • Threedecker — Technology Level: 30, Hull Size: 60, Base Cannons: 120, Sail Speed: 5
  • Two-Decker — Technology Level: 24, Hull Size: 50, Base Cannons: 100, Sail Speed: 5
  • War Galleon — Technology Level: 18, Hull Size: 40, Base Cannons: 80, Sail Speed: 4

Light Ships

  • Barque — Technology Level: 2, Hull Size: 10, Base Cannons: 15, Sail Speed: 10
  • Early Frigate — Technology Level: 15, Hull Size: 20, Base Cannons: 20, Sail Speed: 10
  • Frigate — Technology Level: 19, Hull Size: 25, Base Cannons: 25, Sail Speed: 10
  • Heavy Frigate — Technology Level: 25, Hull Size: 30, Base Cannons: 35, Sail Speed: 10

Galley Ships

  • Archipelago Frigate — Technology Level: 29, Hull Size: 20, Base Cannons: 35, Sail Speed: 8
  • Cheback — Technology Level: 23, Hull Size: 16, Base Cannons: 20, Sail Speed: 8
  • Galleass — Technology Level: 13, Hull Size: 14, Base Cannons: 15, Sail Speed: 8
  • Galley — Technology Level: 0, Hull Size: 12, Base Cannons: 10, Sail Speed: 8

Transport Ships

  • Cog — Technology Level: 0, Hull Size: 20, Base Cannons: 10, Sail Speed: 5
  • East Indiaman — Technology Level: 27, Hull Size: 28, Base Cannons: 16, Sail Speed: 5
  • Flute — Technology Level: 6, Hull Size: 22, Base Cannons: 12, Sail Speed: 5
  • Merchantman — Technology Level: 17, Hull Size: 24, Base Cannons: 14, Sail Speed: 5

Religions

This section also provides an overview of the different religious branches in Europa Universalis IV, detailing their effects on provinces and countries, including stability costs, missionary success rates, and various other bonuses or penalties.

Christian

There are 4 branches of the Christian religion. All can convert to one another except for the Orthodox branch. As a rule, you can only annex nations which have the same branch of religion as you, although you annoy the rest of the religious world. Christianity is most common in Europe.

Missionaries can be sent to a province without the same religion to attempt conversion, reducing stability cost and increasing tolerance.

  • Catholic — Province Effect: Stability Cost $20; Country Effect: +2 Colonists per Year, +2 Diplomats per Year, Missionary Success Rate +30%, Can play around with Papacy.
  • Protestant — Province Effect: Stability Cost $30; Country Effect: Production Efficiency +10%, +10% More Tax Income, +1 Colonist per Year, +1 Diplomat per Year, Missionary Success Rate +30%.
  • Reformed — Province Effect: Stability Cost $30; Country Effect: Trade Efficiency +10%, 10% LESS Tax Income, +2 Colonists per Year, +1 Diplomat per Year, Missionary Success Rate +27%.
  • Orthodox — Province Effect: Stability Cost $15; Country Effect: +1 Colonist per Year, Missionary Success Rate +30%.

Muslim

There are 2 branches of the Muslim religion. Provinces with this religion are found commonly in Africa, the Middle East, Russia and parts of Asia.

  • Sunni — Province Effect: Stability Cost $20; Country Effect: Missionary Success Rate +30%.
  • Shiite — Province Effect: Stability Cost $20; Country Effect: 20% LESS Tax Income, Land Morale +50%, Missionary Success Rate +27%.

Eastern

There are 4 branches of the Eastern religion. Although they are not really a religion by itself as Muslim and Christianity are, they cover the religions of Asia.

  • Buddhism — Province Effect: Stability Cost $20; Country Effect: 20% LESS Tax Income, Missionary Success Rate +30%.
  • Hinduism — Province Effect: Stability Cost $25; Country Effect: +5% More Tax Income, Missionary Success Rate +35%.
  • Confucianism — Province Effect: Stability Cost $20; Country Effect: 50% LESS Tax Income, Missionary Success Rate +20%.
  • Shinto — Province Effect: Stability Cost $15; Country Effect: Land Morale +50%, 20% LESS Tax Income, Missionary Success Rate +20%.

Pagan

Pagan religions are worship of the land and so forth, not to be confused with worshiping the Devil. Pagans do not worship the Devil. Anyway, these are commonly found in uncolonised lands, such as the Americas and those nations there. They can be annexed by nations of any other religion.

  • Animism — Province Effect: Stability Cost $10, Missionary Cost -50%; Country Effect: Missionary Success Rate +50%.
  • Shamanism — Province Effect: Stability Cost $10, Missionary Cost -50%; Country Effect: Missionary Success Rate +50%.

The guide also briefly mentions that there are 12 Missions in EU3.

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