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Part 47
Europa Universalis IV

Part 47

Discover the detailed stats, government types, national ideas, and leaders for various nations in Europa Universalis IV, including Connacht, Corfu, Cornwall, Corsica, Crete, and Crimea.

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Discover the detailed stats, government types, national ideas, and leaders for various nations in Europa Universalis IV, including Connacht, Corfu, Cornwall, Corsica, Crete, and Crimea.

This section details specific nations in Europa Universalis IV, providing their starting statistics, government types, national ideas, and available leaders.

Connacht

  • Government: Feudal Monarchy
  • Capital: Galway, Connaught Province
  • Stats: Aristocracy / Plutocracy = -3, Centralisation / Decentralisation = 5, Innovative / Narrowminded = 2, Mercantilism / Freetrade = 0, Offensive / Defensive = -2, Land / Naval = -1, Quality / Quantity = 1, Serfdom / Free Subjects = -2
  • Technology Group: Latin
  • Religion: Catholic
  • Primary Culture: Irish
  • National Ideas: Excellent Shipwrights, Bill of Rights, Superior Seamanship, Merchant Adventures, Naval Glory, Cabinet, National Bank, Espionage, Smithian Economics, Scientific Revolution
  • Leaders: 1439 - Tadgh V (5.5.6), 1464 - Cathal VII (6.4.5), 1465 - Feidlimid II (3.5.3), 1466 - Brian II (3.6.4), 1478 - Feldlimid III (3.5.3)

Corfu

  • Government: Feudal Monarchy
  • Capital: Corfu, Corfu Province
  • Stats: Aristocracy / Plutocracy = -3, Centralisation / Decentralisation = 1, Innovative / Narrowminded = 1, Mercantilism / Freetrade = -3, Offensive / Defensive = 1, Land / Naval = -1, Quality / Quantity = 1, Serfdom / Free Subjects = 0
  • Technology Group: Eastern
  • Religion: Catholic
  • Primary Culture: Lombard
  • National Ideas: Church Attendance Duty, National Conscripts, Espionage, Military Drills, Shrewd Commerce Practice, Engineer Corps, Merchant Adventures, National Trade Policy, Grand Army, National Bank
  • Leaders: 1448 - Leonardo II (4.3.3)

Cornwall

  • Government: Feudal Monarchy
  • Capital: Exeter, Cornwall Province
  • Stats: Aristocracy / Plutocracy = -3, Centralisation / Decentralisation = 5, Innovative / Narrowminded = 2, Mercantilism / Freetrade = 0, Offensive / Defensive = -2, Land / Naval = -1, Quality / Quantity = 1, Serfdom / Free Subjects = -2
  • Technology Group: Latin
  • Religion: Catholic
  • Primary Culture: English
  • National Ideas: Excellent Shipwrights, Bill of Rights, Superior Seamanship, Merchant Adventures, Naval Glory, Cabinet, National Bank, Espionage, Smithian Economics, Scientific Revolution
  • Leaders: None?

Corsica

  • Government: Feudal Monarchy
  • Capital: Bastia, Corsica Province
  • Stats: Aristocracy / Plutocracy = -3, Centralisation / Decentralisation = 5, Innovative / Narrowminded = 3, Mercantilism / Freetrade = -1, Offensive / Defensive = 3, Land / Naval = 4, Quality / Quantity = -1, Serfdom / Free Subjects = 2
  • Technology Group: Latin
  • Religion: Catholic
  • Primary Culture: Lombard
  • National Ideas: National Conscripts, Merchant Adventures, Humanist Tolerance, Patron of Art, Colonial Ventures, Military Drills, Quest for the New World, Cabinet, Bureaucracy, Scientific Revolution
  • Leaders: 1736 - Tiadoru I (8.4.4), 1753 - Clemente Paoli (4.5.3), 1755 - Pasquale Paoli (6.7.8)

Crete

  • Government: Feudal Monarchy
  • Capital: Heraklion, Crete Province
  • Stats: Aristocracy / Plutocracy = -3, Centralisation / Decentralisation = 0, Innovative / Narrowminded = 0, Mercantilism / Freetrade = -4, Offensive / Defensive = -2, Land / Naval = -1, Quality / Quantity = -1, Serfdom / Free Subjects = -1
  • Technology Group: Eastern
  • Religion: Orthodox
  • Primary Culture: Greek
  • National Ideas: Church Attendance Duty, National Conscripts, Espionage, Military Drills, Shrewd Commerce Practice, Engineer Corps, Merchant Adventures, National Trade Policy, Grand Army, National Bank
  • Leaders: None?

Crimea

  • Government: Tribal Federation
  • Capital: Salaciq, Crimea Province

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