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Part 29
Europa Universalis IV

Part 29

Europa Universalis IV Part 29 details for Khmer and Kokkand, including government, national ideas, and leaders.

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Europa Universalis IV Part 29 details for Khmer and Kokkand, including government, national ideas, and leaders.

Khmer

The Khmer nation in Europa Universalis IV operates under a Despotic Monarchy, with its capital located in Phnom Penh, Udong Province. They have a score of -2 for Aristocracy/Plutocracy, 3 for Centralisation/Decentralisation, 2 for Innovative/Narrowminded, -4 for Mercantilism/Freetrade, -1 for Offensive/Defensive, 0 for Land/Naval, 3 for Quality/Quantity, and -2 for Serfdom/Free Subjects. Their Technology Group is Chinese, and their religion is Buddhism, with Khmer as their primary culture. Their National Ideas include National Conscripts, Glorious Arms, Military Drills, Battlefield Commissions, Colonial Ventures, Grand Army, Espionage, Merchant Adventures, Engineer Corps, and National Trade Policy. Leaders for Khmer include Dharmarajadhiraja (1444, 6.5.3), Srey Sukonthor (1486, 4.6.4), Nay Kan (1512, 6.4.5), Barom Reachea I (1566, 3.4.4), Chettha I (1576, 4.3.3), Reamea Chung Prei (1596, 3.4.3), Barom Reachea II (1598, 3.3.3), Barom Reachea III (1598, 3.4.3), Chao Ponhea Nhom (1600, 4.4.3), Barom Reachea IV (1603, 3.3.3), Chettha II (1619, 3.3.3), Ponhem To (1628, 3.3.3), Ponhea Nu (1630, 3.4.3), Ang Non I (1640, 4.3.4), Chan Rama Thupdey (1642, 4.3.3), Batom Reachea (1659, 5.3.3), Chettha III (1672, 3.3.4), Ang Chei (1673, 3.3.3), Ang Non (1674, 3.3.4), Chettha IV (1675, 3.3.3), Thommo Reachea II (1706, 4.3.4), Ang Em (1710, 4.4.4), Satha Ang Chei (1722, 3.5.3), Thommo Reachea II (1738, 4.3.4), Ang Ton (1747, 4.3.3), Chettha V (1749, 4.3.3), Ang Ton (1755, 3.3.3), Preah Outey II (1758, 4.4.4), Ang Non II (1775, 5.4.5), Ang Eng (1779, 6.5.5), and Interregum (1796, 3.3.3).

Kokkand

Kokkand is a Tribal Federation with its capital in Kokkand, Ferghand Province. Their scores are -4 for Aristocracy/Plutocracy, 5 for Centralisation/Decentralisation, 3 for Innovative/Narrowminded, -3 for Mercantilism/Freetrade, -1 for Offensive/Defensive, -5 for Land/Naval, 3 for Quality/Quantity, and -3 for Serfdom/Free Subjects. They belong to the Muslim Technology Group, follow the Sunni religion, and have Uzbehk as their primary culture. Their National Ideas are National Conscripts, Glorious Arms, Grand Army, Military Drills, Battlefield Commissions, Shrewd Commerce Practice, Engineer Corps, Espionage, Merchant Adventures, and National Trade Policy. Leaders for Kokkand include Shah Rukh (1690, 5.5.5), Rustam (1694, 5.5.5), Ashur-qul (1697, 5.5.5), Shah Rukh II (1700, 5.5.5), Abu Rahim (1721, 5.5.5), Abd al-Karim (1739, 5.5.5), Irdan I (1746, 5.5.5), Sulayman (1770, 5.5.5), and Shah Rukh III (1774, 5.5.5).

Other Nations Mentioned

The source also provides details for a nation with Uzbehk primary culture, Sunni religion, and Muslim Technology Group. This nation has scores of 3 for Quality/Quantity and -2 for Serfdom/Free Subjects. Its National Ideas include National Conscripts, Glorious Arms, Grand Army, Military Drills, Battlefield Commissions, Shrewd Commerce Practice, Engineer Corps, Espionage, Merchant Adventures, and National Trade Policy. Leaders for this nation span from Ilbars (1509, 4.4.6) to Abu'l Ghazi III (1791, 5.4.5).

Tips
  • Pay close attention to the specific leader stats as they can significantly impact military and administrative capabilities.
  • Consider the implications of each nation's Technology Group and Religion when planning diplomatic and military strategies.
  • National Ideas provide unique bonuses; understanding these is key to optimizing your chosen nation's strengths.

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