Complete walkthrough for Part 18 of Dishonored: Death of the Outsider, detailing coin locations, collectibles, and strategies for navigating the Dolores Michaels Bank.
Walkthrough
- 1Dolores Michaels Bank, 2F (Mortgage & Loan Office):
- Coin on wall's bulletin board: 1 (Total: 2066/6666)
- 2Sphalerite on Atwater's desk: 15 (Total: 2081/6666)
- 3Cash register coins: 13 (Total: 2094/6666)
- 4Daiger-Dial East Leg map: 50 (Total: 2144/6666)
- 5NPC: guard in hallway outside Mortgage & Loan office: 10 (Total: 2154/6666)
- 6NPC: employee in Mortgage & Loan back office: 10 (Total: 2164/6666)
- 71st cash register in back office: 8 (Total: 2172/6666)
- 82nd cash register in back office: 4 (Total: 2176/6666)
- 9Coin on cubicle desk in back office: 5 (Total: 2181/6666)
- 103rd cash register in back office: 7 (Total: 2188/6666)
- 11Dolores Michaels Bank, 1F & B1:
- Bloodfly husk in sink cabinet (Bathroom): 5 (Total: 2193/6666)
- 12Coins in bathroom desk ashtray: 4 (Total: 2197/6666)
- 13Lucky sphalerite on desk (Teller booth): 15 (Total: 2212/6666)
- 14First cash register (Teller booth): 10 (Total: 2222/6666)
- 15Second cash register (Teller booth): 30 (Total: 2252/6666)
- 16NPC: man in teller office: 10 (Total: 2262/6666)
- 17NPC: woman in teller office: 10 (Total: 2272/6666)
- 18NPC: guard in teller office: 10 (Total: 2282/6666)
- 19Copper wire (2) by movable dolly (Teller office): 20 (Total: 2302/6666)
- 20Scales & scrimshaw in a tall shelf (Teller office): 40 (Total: 2342/6666)
- 21Locker pouch hidden behind booze bottle (Locker room): 30 (Total: 2372/6666)
- 22Pouch in locker (Locker room): 10 (Total: 2382/6666)
- 23Pouch in locker (Locker room): 10 (Total: 2392/6666)
- 24Pouch in locker (hanging on the door): 20 (Total: 2412/6666)
- 25Pouch in locker (Locker room): 20 (Total: 2432/6666)
- 26Tyvian ore in coal box (B1 boiler room): 20 (Total: 2452/6666)
- 27Copper wire in console cabinet (B1 boiler room): 10 (Total: 2462/6666)
- 28Dolores Michaels Bank - Atrium & Vault Areas:
- Coins: 2404 (Total: 4866/6666)
- 29Bonecharm: 3 (Total: 11/11)
- 30Paintings: 1 (Total: 4/4)
- 31Lobby Security Checkpoint:
- NPC: 1F security checkpoint elite guard: 10 (Total: 2472/6666)
- 32NPC: 1F security checkpoint guard: 10 (Total: 2482/6666)
- 33Coins near desk newspaper: 10 (Total: 2492/6666)
- 34Cubby-hole scrimshaw by desks: 30 (Total: 2522/6666)
- 35Shelf coins (near 1F-2F stairs): 3 (Total: 2525/6666)
- 36Sphalerite on desk: 15 (Total: 2540/6666)
- 37Oil in arc pylon's holding cell: 10 (Total: 2550/6666)
- 38Wire (3) in other pylon cell: 30 (Total: 2580/6666)
Tips
- The teller counter is a good way to get up and down between floors.
- Many doors are closed by default; use the button in the 1F teller booth or the sanitation entrance to proceed.
- The atrium has two arc pylons that electrocute anyone in range. Displace onto lights above them to bypass.
- If the poppy was deployed, guards in the atrium will be napping. However, a clockwork soldier will still patrol.
- Clockwork soldiers can be destroyed with damage, have their heads shot off, or be rewired by attaching a tool to their leg panel. They have a frontal cone of vision.
- Attacking a clockwork soldier can wake up sleeping guards.
- Tampering with security systems can affect the "Quiet as a Mouse" contract.
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