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Tips (2)
Disco Elysium

Tips (2)

Discover essential tips for Disco Elysium, including quick saving, managing time, using consumables, fast travel, and mastering crucial skill checks for progression and trophies.

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Discover essential tips for Disco Elysium, including quick saving, managing time, using consumables, fast travel, and mastering crucial skill checks for progression and trophies.

Walkthrough:

  1. General Tips:
    • Quick save frequently due to random crashes. The game does not corrupt saves.
    • Embrace failure as part of the experience, but be aware that failing certain checks can lock you out of content. The walkthrough indicates checks to 'make' (pass), 'attempt' (success/failure doesn't matter), and those to fail. Save before 'make' checks.
    • Consumables (drugs, alcohol) are used by equipping them in a hand and pressing the corresponding action button (L3/R3).
    • The game operates on a clock, starting at 07:30 and ending at 02:00. Most NPCs are unavailable after 22:00. Time advances only during conversations (approx. 30 seconds per topic). You can explore freely without time pressure. Reading books or sitting on a bench can skip time.
    • The game can be buggy. If something doesn't appear as expected, try quick saving and loading.
    • Fast travel is available on Day 3 after opening the map, allowing travel between Whirling-in-Rags, Fishermen Shacks, and the church. Ensure you have bought the map; if it's buggy, switch to the quest log and back to the map.
    • 'Conceptualization' is a key stat. Look for '_Il Coppo del'Arte_' callouts for a trophy and the 'Actual Art Degree' thought, which grants XP for Conceptualization passive checks. Aim for Logic, Drama, Empathy, Authority, Physical Instrument, Hand/Eye Coordination, Interfacing, and Composure at level 6, and others at level 4.
    • To have your tie talk, start with Inland Empire at level 4 or higher.
    • Dress appropriately for upcoming checks as indicated in the walkthrough.
  2. Essential Skill Checks:
    • Some white checks are crucial for the main quest and can theoretically be failed permanently if you've maxed the skill. Having a recent save is the easiest solution.
    • Necessary checks include: Authority (17) to get Titus Hardie to talk, Rhetoric (17) to convince Titus he's being played, Logic (19) to present a convincing theory to Titus, and Shivers (21) to locate the suspect.
    • Attempting and failing a check can unlock bonuses, resetting the check and allowing another try.
  3. Trophies:
    • The Platinum trophy requires planning and metagaming. Many trophies involve making deliberately poor dialogue choices.
    • Two playthroughs on Hardcore difficulty are recommended due to mutually exclusive trophies, some of which are determined early in the game.
    • Two walkthroughs are provided: a

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