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Day 3 - Identify a Suspect
Disco Elysium

Day 3 - Identify a Suspect

Follow the Day 3 walkthrough for Disco Elysium to identify a suspect, find key items like Alcohol "Gorący's Brew", and unlock thoughts.

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Follow the Day 3 walkthrough for Disco Elysium to identify a suspect, find key items like Alcohol "Gorący's Brew", and unlock thoughts.

Walkthrough
  1. 1
    Go into the kitchen in Whirling-in-Rags and speak to Gorący Kubek, the cook.
  2. 2
    Ask about the borscht to learn that he puts vodka in it.
  3. 3
    Tell him to "turn the wódka up" (+20 XP).
  4. 4
    Ask for some of the brew to receive Alcohol "Gorący's Brew". This gives a permanent +1 to Physique and can be used twice.
  5. 5
    Go back upstairs and knock on Door, Room #3.
  6. 6
    Go inside and search the bathroom cabinet.
  7. 7
    Search the bottles to find opioid antagonist (+5 XP).
  8. 8
    Equip your flared trousers and fingerless gloves.
  9. 9
    Search the pill sheets for an Electrochemistry (11) check. Success turns up some Preptide - speed.
  10. 10
    Attempt an Interfacing (10) check to take the Preptide for yourself without Kim noticing. Do not tell Kim about it first.
  11. 11
    Head upstairs and inspect the window to note that it was recently replaced.
  12. 12
    Go outside onto the roof where you will find Klaasje.
  13. 13
    Check the white flowers in the corner of the rooftop area and attempt a Hand / Eye Coordination (10) check to obtain some Dried May Bells.
  14. 14
    Examine them in your inventory and ask Kim about them (+5 XP).
  15. 15
    Speak to Klaasje and exchange initial pleasantries.
  16. 16
    Suggest that she's been through "something difficult" and she will contradict the Hardies' story, stating she wasn't raped but they asked her to say she was.
  17. 17
    It's more accurate to say that she and the dead mercenary were lovers.
  18. 18
    Ask Klassje about the man's name, age, etc. to initiate Question Klassje about the dead man.
  19. 19
    Suggest that seeing him hanging must have been hard to learn that she was the person who called the RCM (+15 XP).
  20. 20
    Go into more detail about the phone call to learn that she accidentally broke the landline (+5 XP).
  21. 21
    Ask her why there was a bullet in the dead man's head and she will express confusion.
  22. 22
    Ask where she was on that Sunday night and she will say that she was cowering with Sylvie.
  23. 23
    You can also ask about her relations with the Hardie boys.
  24. 24
    Point out that she has a nice room and you can talk about her drug collection.
  25. 25
    If you tell her that "narcomania" is nothing to be proud of, your Authority will contact you afterwards, unlocking the Opioid Receptor Antagonist thought. This thought has a research time of 0h55, a research bonus of -2 Electrochemistry, and effects of no positive effects from drugs and no negative effects from alcohol.
  26. 26
    Attempt a Volition (15) check to realize that your other faculties cannot be trusted around her.
  27. 27
    Before going down to talk to Titus Hardie again, put on gear that boosts Physical Instrument and investigate the other door on the roof.
  28. 28
    Attempt a Physical Instrument (16) check to kick the door open (+5 XP).
  29. 29
    Head through to find a previously inaccessible area of Whirling-in-Rags.
  30. 30
    Examine the footprints on the floor to learn that someone has been here recently. The footprints weren't made with the same boots that the eighth Hardie was wearing but they could well have been made by the same person (+35 XP).
  31. 31
    Examine the desk drawer to obtain the Pinball Maker's Coat.
  32. 32
    Leave through the other door to get to the hidden area behind the blue door in the kitchen.
  33. 33
    There are a number of pinball machines, one of which you can play. Put 1 reál in the slot to have a game of pinball, unlocking the trophy. You will get a few bonus XP if you make a Reaction Speed (14) check to get the high score but more than an hour will pass.
  34. 34
    Grab some money from the suitcase before leaving.
  35. 35
    Back downstairs, there is a female uniformed RCM officer in the cafeteria alongside a man in sunglasses.
  36. 36
    Speak to the Horse-Faced Woman first and ask why she doesn't want to talk to you.
  37. 37
    Reply "Why?! I bring word of *the End to come*".
  38. 38
    Reply "Let's just do this by the book, okay".
  39. 39
    If you speak to her further, you will sound like even more of an idiot so equip stuff that improves your Esprit de Corps skill and address the man instead.
  40. 40
    Respond in kind and make an Esprit de Corps (13) check to figure that you know him from the 41st Precinct (+5 XP).
  41. 41
    When you leave the conversation, you'll recognize his voice from when you reported your badge missing (+5 XP).
  42. 42
    Click on the thought bubble and ask him whether you're from the same station (+5 XP).
  43. 43
    Go into the room where the Hardie boys are hanging out.
  44. 44
    Speak to Titus and tell him that Klaasje says she wasn't raped (+15 XP).
  45. 45
    Everyone insists that Klaasje is crazy and in denial.
  46. 46
    Tell them to cut the BS and Alain insists they have the man confessing on tape.
  47. 47
    Agree to listen to it to initiate Doorgunner Megamix.
  48. 48
    Examine the window at the back of the room and make a Perception (16) check to spot a bronze key.
  49. 49
    Ask Titus to get his guys to give you the key and Theo will give it to you.
  50. 50
    You can now open the blue door in the kitchen.
  51. 51
    Speak to Garte and tell him you saw a thing.
  52. 52
    Tell him that you got into the back room behind the blue steel door and invite him to ask you what's back there.
  53. 53
    Reply "Nothing. The black gaping maw at the end of Time".
  54. 54
    Tell him that it's a pinball workshop (+5 XP).
  55. 55
    Head outside and find René.
  56. 56
    Ask him about the May bells (+15 XP).
  57. 57
    Ask whether they brought him good luck (+5 XP).
  58. 58
    Enquire about the guard booth.
Tips
  • Leave a few skill points unspent at the end of the day for trophy acquisition.
  • There are supposed to be additional interactions in the area behind the Physical Instrument door which unlock the Doomed hostel? task. It may be a PS4 issue, but these were not observed.

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