Skip to content
Day 4 - A Hole in Reality
Disco Elysium

Day 4 - A Hole in Reality

Complete the 'Day 4 - A Hole in Reality' section in Disco Elysium, including 'Become a man of plenty' and 'Get Kim to Wear the Jacket'.

By ···10 min read·Multi-source verified
1 reading this guide  

Complete the 'Day 4 - A Hole in Reality' section in Disco Elysium, including 'Become a man of plenty' and 'Get Kim to Wear the Jacket'.

Walkthrough
  1. 1
    Click on the thought orb and tell Savvy to show you the millions to initiate Become a man of plenty.
  2. 2
    Head outside to meet up with Kim.
  3. 3
    Baddest Brow in Town: Equip gear that boosts your authority (RCM Lieutenant's Cap, T-500 Greaves) to a total of 8. Speak to Kim and ask him to tell you a secret about himself. Kim will refuse and try to stare you down.
  4. 4
    The two of you will hold a brow-off. Kim will lose and tell you his secret: he smoked "hemp" when he was young.
  5. 5
    Get Kim to Wear *the Jacket*: Fast travel to Whirling-in-Rags. You will see two youths loitering around Kim's car. Get Rhetoric to 7 (White Polo Shirt, Setting Sun medal) and Suggestion to 8 (Signal-Blue Naval Coat). Boost Half Light as well. Speak to the would-be SKULL members and ask about their jackets.
  6. 6
    Lower your voice and talk to Kim about the jackets. Ask him which one he would wear - hypothetically (+5 XP). Make a Half Light (14) check.
  7. 7
    If you succeed, you can wind them up about overstepping their bounds as prospects. Get them to give you their jackets (+5 XP). Tell Kim to take the Pissf***t jacket for himself. Kim will be unwilling to wear either of them. Pick "Still - it's good to know we have a pair". Retort "the need _will_ arise...".
  8. 8
    After the youths leave, don the black "FTW" jacket and click on the thought orb.
  9. 9
    Flex and then pick "Oh, I see...". Make as though you're going to don the brown jacket and Kim will give in and put it on.
  10. 10
    Kim promises to keep his jacket on for as long as you keep yours on.
  11. 11
    Note that the trophy won't unlock until you start a second Hardcore mode playthrough. Make a save at this point and don't overwrite it.
  12. 12
    Go inside Whirling-in-Rags. You will find the Smoker inside, leaning against a pillar. Speak to him (+5 XP) and attempt a Composure (15) check to realize that he's a member of the "homo-sexual underground". Ask about it to unlock a thought (+5 XP).
  13. 13
    Homo-Sexual Underground: Research time: 8h. Effects: Discuss sexuality with Kim. Spend 1 skill point to ask Kim whether he's gay.
  14. 14
    Speak to Titus and tell him about the catatonic old lady (+15 XP). Do not tell him that she had your gun or you will take Morale damage.
  15. 15
    Unbelievably Boring F**k: Ask how the old woman got like this and reply "Law enforcement is a respectable occupation".
  16. 16
    Tell him that you want to speak to Ruby because she is the next link in the chain. Make a Logic (19) check and ask why he's so sure it wasn't her.
  17. 17
    Titus insists that Ruby was with him the whole time but this isn't true. Mention the secret route in the kitchen that would have allowed Ruby to carry out the killing in the short time window (+5 XP), although the footprints you found don't match. Mention the key that was in this room (+5 XP) and the winch (+5 XP). There's nothing conclusive, however. You won't get anywhere talking about the murder weapon so move onto motive: why did she organise the coverup, if not for herself? As to why she did it, point out that Ruby was jealous of Lely because she wanted Klaasje for herself. Tell Titus that you need to talk to her and go through the various options to learn that Elizabeth is looking for her on the other side of the water lock. He suggests that you ask around the fishing village, initiating Ask about Ruby in the village (+70 XP).
  18. 18
    Morell is leaning against the desk. Speak to Lena first who rewards you with the Eight-Eyed Teratorn Tie. Ask her about the phasmid to hear the story of what she saw as a child (+5 XP). Afterwards, speak to Morell and tell him about the empty trap (+15 XP). Make an Interfacing (12) check to come up with a theory about what happened to the locusts to link the case to Cuno, initiating The Missing Insects Case.
  19. 19
    Leave Whirling-in-Rags and go into Cuno's shack where you'll find the missing locusts.
  20. 20
    Head outside to have a chat with Cuno. Ask about his Locust City (+5 XP). Tell him to stop taking locusts from the trap. Before you leave, you can ask him about the Insulindian Phasmid. Return to Morell and tell him that Cuno has promised to stop interfering with the traps (+35 XP). Agree (enthusiastically) to restock the traps to initiate Find the Insulindian Phasmid.
  21. 21
    Assuming it's past 10am, head back outside and use Kim's radio to contact Jamrock Public Library. Tell them you're looking for information on Billie Méjean to get an address: 20 Capeside Apartments. Ask whether anyone knows anything else to learn that the library card belongs to the dead man's wife (+5 XP).
  22. 22
    To unlock a trophy, make sure you have Visual Calculus 8 before proceeding. Apartment #20 is accessible from the balcony where you first saw the Smoker.
  23. 23
    Knock on the door and go inside. You will find Billie - the Working Class Woman - inside. Tell her that you're not here for tea and make an Empathy (17) check to tell her about her husband's death in a sensitive way. After delivering the news, you can give her the Lieutenant's handkerchief if you like. You will leave the library card behind and leave the flat. Back outside, talk to Kim (+15 XP).
  24. 24
    Wheel of Pleasure and Light: Your Visual Calculus will tell you that there's something you need to see.
  25. 25
    Fast travel to the church and make your way to the place where you found the dead body. Click on the blue thought orb and you will envision the ferris wheel that used to stand on the spot, unlocking the trophy.
  26. 26
    Go down to the Feld Electrical building where you will find a man named Trant Heidelstam and his son, Mikael.
  27. 27
    Ask whether he's seen anyone suspicious (he hasn't) and then ask what's so fascinating about an empty building. Exhaust this conversation thread and - eventually - he'll mention that he was a consultant for the Wompty-Dompty-Dom Centre. Follow up on this unlock the Wompty-Dompty Dom Centre thought.
  28. 28
    Wompty-Dompty: [No further details provided in source text for this thought.]

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content