Guide to completing the 'Better To Light One Candle' mission in Days Gone. Includes steps to repair the transformer, defeat Newts, and progress the storyline.
- 1Equip a rapid-fire weapon like the MWS assault rifle before meeting Rikki at the gate.
- 2Travel to the sparking transformer site.
- 3Eliminate the three roaming Freaks.
- 4Boost Rikki onto the utility pole to begin repairs.
- 5Defend Rikki from attacking Newts. Shoot any Newts that jump onto Rikki before they kill her.
- 6Eliminate approximately fifteen charging Newts coming from the garage or rooftop. A fast-firing weapon and a stout melee weapon are recommended.
- 7Once repairs are complete, Rikki will jump down, and you will return to camp.
After Mike's address to the camp, Rikki will connect the camp to the restored grid. Rikki is lauded for her successful efforts to restore the power, and Deacon for the hard work that has helped him earn the trust of the settlement. Skizzo isn't happy with Mike's newfound trust for Deacon.
Storyline: Earning Our Keep. Transitions to, Outta The Darkness.
Outta The Darkness:
During the confrontation with the Newts, you were wounded and Rikki says to follow her and she will treat your wounds. She will keep talking about Sarah and your brooding. Deacon doesn't want to talk about it. Addy isn't in the infirmary, so Rikki treats the wound and the treatment almost turns romantic but Deacon pulls away. Skizzo, ever the Peeping Tom, snoops but departs without interaction. Rikki tells Deacon to light a candle to dispel the darkness.
Storyline: Earning Our Keep. Rewards: 6,000 XP, 400 trust, 250 credits.
How Many Bodies?:
Rikki will offer this Encampment Job at her post in Lost Lake Camp. Two Dog is back in the area and she wants you to hunt him down. A camp runner named Jeremy followed him to the Old Sawmill.
- 1Travel to the Old Sawmill during the daytime when the horde is hibernating.
- 2Find a clue at the wrecked bike.
- 3Follow the footprints to the loose mesh in the fencing and enter the NERO compound.
- 4Follow the footprints through the Quonset Hut to a corpse.
- 5Two Dog will be seen running atop the NERO building and into the sawmill.
- 6Stalk and kill Two Dog. Move warily on the rise east of the site to locate him and try to take him down before he sees you and fires his weapon. A potent suppressed weapon is recommended.
- 7Be aware of the horde and any stray Freaks as you move into the sawmill.
- 8Take Two Dog's knife as proof of the kill.
- 9Return to Rikki with the knife to complete the bounty.
Storyline: Bounty Hunter. Lost Lake Encampment Mission 5 of 7. Rewards: 4,000 XP, 700 trust, 1.900 credits.
Something To Heal His Soul:
Go to the infirmary and speak to Addy about Boozer. He needs antidepressants, and she doesn't have any. This revelation ends the mission. Addy will contact you later with a suggestion on how to heal his soul.
Storyline: Surviving Isn't Living. Rewards: 4,000 XP, 1,250 trust, 250 credits.
Have It Your Way:
Addy believes that getting Boozer a puppy may relieve some of his depression.
- 1Travel to the mission site located east of camp near the Deerborn Ambush Camp.
- 2Locate the two-story house with the faded green roof in the middle of the yellow zone.
- 3Interact with the clue near the silver trailer to find bait.
- 4Use Survival Vision to reveal handprints leading into the upper story of the house.
- 5Climb atop the trailer to get into the house via the upper window.
- 6Find another clue on the sofa that will reveal tracks going downstairs.
- 7Follow the tracks to a bedroom and find another clue at a corpse.
- 8The bait is on the nearby dresser.
- 9Pry open the northeast door to leave the house and place the bait at the marker.
- 10In a cutscene, you'll find a puppy and be automatically returned to Lost Lake Camp.
Storyline: Surviving Isn't Living. Rewards: 4,000 XP, 1,250 trust, 250 credits.
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