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CC10 - LETHAL EQUIPMENT - 3 ITEMS
Call of Duty: Infinite Warfare

CC10 - LETHAL EQUIPMENT - 3 ITEMS

Master Call of Duty: Infinite Warfare's lethal equipment! Learn about Frag Grenades, Semtex, and the Tomahawk, including their damage, range, and best uses.

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Master Call of Duty: Infinite Warfare's lethal equipment! Learn about Frag Grenades, Semtex, and the Tomahawk, including their damage, range, and best uses.

Alright, let's talk about the tools of destruction in Call of Duty: Infinite Warfare. This section covers three lethal items you'll want to get familiar with: the Frag Grenade, the Semtex, and the Tomahawk. Knowing how these work will seriously up your game.

Frag Grenade — Timed Explosive (Available from the Start)

The classic Frag Grenade is your go-to timed explosive. It's been around forever in real life, and in-game, it packs a punch. It'll deal 200 damage right at the center of the blast, with that damage dropping off as you get further away. Think of it like this: anything within 5 meters is in serious trouble, and even out to 6.5 meters, you're looking at 75 damage. Anything beyond that? It's probably not even going to notice. It takes about 0.6 seconds to get ready to throw and then 3.5 seconds for the fuse to blow. Use these to clear out rooms or flush enemies out of cover.

  • Damage: 200 (Lethal Range < 5m), 75 (Total Range 6.5m)
  • Ready Time: 0.6 seconds
  • Fuse Time: 3.5 seconds

Semtex — Sticky Grenade ($2000)

Next up is the Semtex, a timed explosive that's designed to stick to pretty much anything – including people. This is super useful for locking down an enemy or sticking them directly. Like the Frag, it does 200 damage at its core, but its lethal radius is a bit smaller at 4.4 meters. The damage drops off to about 55 at 6.5 meters. The big advantage here is the fuse time: it's only 2 seconds, so you don't have long to wait after you throw it. It also takes 0.6 seconds to get ready. This is perfect for when you know exactly where an enemy is and want to make sure they can't escape.

  • Damage: 200 (Lethal Range < 4.4m), 55 (Total Range 6.5m)
  • Ready Time: 0.6 seconds
  • Fuse Time: 2 seconds
  • Cost: $2000

Tomahawk — Throwing Weapon ($2000)

The Tomahawk is a bit different – it's a throwing weapon meant for quick, close-range kills. Seriously, at close distances, it's almost instantaneous. The best part? It's an instant kill anywhere on the body, and you can actually pick it back up after you throw it, as long as you can get to it. If you're running Scavenger, you can basically have an unlimited supply of these bad boys. It's a great alternative to grenades if you prefer a more direct approach, though it's not ideal for long-range engagements. You can even use its ricochet ability off surfaces for some sneaky plays if you're feeling stealthy. It's ready almost instantly at 0.1 seconds and deals a hefty 340 damage.

  • Damage: 340 (Instant Kill)
  • Ready Time: 0.1 seconds
  • Cost: $2000
  • Special: Can be picked up after use; ricochets off surfaces.

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