Master Call of Duty: Infinite Warfare multiplayer with essential map call outs for Array and Cracked. Learn strategic call outs to improve team communication and secure victories.
For a long time now, competitive multiplayer teams have been squaring off to see how is better at the game. Oftentimes these teams use complicated maneuvers and others such tactics that they practice over and over again to perfect. But a key factor to their success aside from all of their tactics is a very basic element of team multiplayer games. These pro gaming teams use map call outs.
Essentially, map call outs are names assigned to specific areas on a multiplayer map for easier area identification and tactical spotting. For example, I'll take the map Firing Range. Let's say you're playing Domination on Firing Range, and you're over by B flag defending one of the ways up to it. You're waiting behind the small wooden wall in between B and the building closest to the south edge of the map, when all of a sudden three enemies come out of that building towards you. You and your teammates have mics, and you die, with two enemies coming towards B.
What do you say to your teammates to let them know about the threat going to B? You might say "There are two guys going towards B," but that's very vague, and really doesn't help your teammates know what direction the baddies are coming from, which greatly hinders their ability to mount a defense. So then, what do we do? We take a page out of competitive gaming's book, and use map call outs. Still using Firing Range, and that situation we were thinking of.
Using call outs, let me identify your position. You are on Ramp, watching that route to B from Ammo Room. You have Blue Building behind you. Two enemies come up from Back Path, and one comes up from Tunnel, forgoing Tire Path and the Firing Range to go into the Ammo Room. The enemy from Tunnel comes out first, and you take him out, but his two buddies are right behind him, and they kill you, eliminating the guard on Ramp. Now, you can tell your buddies "There are two enemies coming up Ramp towards B." This lets your teammates know exactly where the enemies are coming from, and they can quickly set up a defense, if, say one of them is up on Top Blue.
Hopefully now you can recognize the importance of call outs to your team game, especially if you have a mic. I personally use them all the time in my own gameplay, and it always helps us win. The parties I run with have given me a nice win streak so far, and my Win/Loss ratio is pretty high. From here, I'll go into detail about each of the maps and their unique call outs.
Array Call Outs:
Array is one of the largest maps in the game, and likewise is usually the main choice for snipers and other long-range players. There are a few areas that these players, especially ones without too much experience go. The Tower is the usual hideout for anyone with a long-range weapon, especially in Objective modes where one objective is in the B-Dom area. However, it is rather obvious, and it leaves you exposed from Back Path and the entire A-Dom area, as well as all the way back by the Dish. In fact, the Dish is an excellent counter spot for the Tower.
Another nice area, especially for SnD, Sabo, and Demo is the truck by C-Dom. Simply chuck a grenade at it to blow it up at the start of the match/round, and get up on there. You can now cover both paths by Red and hold down your site with relative ease, since a lot of players are too dumb to look up and realize there is a guy on the truck. Hiding behind the white tank up there works as well, though getting on top of it completely exposes you.
The last nice area on Array is the middle building. Essentially, if your team controls that building and at least one chokepoint (C-Dom Truck, Tower), you can generally win Objective games with ease. The windows are just large enough to get you killed if you aren't careful, so you should make sure you're exposing the least amount of hitbox as possible while still effectively covering your area. The Center Stairs make a lot of noise, especially for Ninja Pro users, so you should be able to hear would-be attackers coming from that way if you're in the far right window.
Cracked Call Outs:
Cracked is a medium sized urban map, which means the assault rifles are going to be dominant here. High rate of fire players should definitely pursue a more aggressive role as the cappers or bombers, while players with lower rates of fire or semi-auto weapons should stick back to defend what you've got. Most of the defense spots are rather obvious (A House and C House), but then again, they really are what you have to work with. There are unique ways of getting into C House, which can spell doom for an inexperienced defender (hint: every window and door can be an entrance), but A House is rather easy to defend. There's only one way up, which does work to your advantage, but you're more exposed to Destroyed and from B-Dom itself.
For a closer engagement role, the outskirts of the map are an excellent way to go. Broken in particular is a HUGE camping building, so if you're running a stealth class, you may want to pay a visit there if the enemy is holding the C side of the map. Another great thing about Cracked for CQC players is the very fact of it being urban. I did touch on multiple entrances to C House, but in truth there are multiple entrances nearly everywhere, and different paths that lead to the same location in the same amount of time. Essentially, doing well in CQC on Cracked is all about controlling where you present yourself to the enemy. If you force an engagement from the flank or the rear, you're going to have success in that battle, even if it's with multiple guys.
Finally, a topic I've neglected to mention: B-Dom and that whole complex. The buil
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