Learn how to achieve the Normal, Bad, and Good endings in the Orb Chamber of Amnesia: The Dark Descent, and find extra content.
Walkthrough
- 1Normal Ending: Enter the Orb Chamber. Push the pylon in front of you to the left. Go to the pylon on the left and push it forward. Go to the pylon on the right and push it to the front.
- 2Bad Ending: Enter the Orb Chamber and do nothing. Wait for Alexander to succeed and leave you to die.
- 3Good Ending: Enter the Orb Chamber and go to the center where the portal will open. Wait for the portal to become big and blue. Open your inventory and use Agrippa's head on the portal.
Tips
- Pushing the first pylon will make you move slower, but this is normal.
- The Extra Ending is triggered in the Chancel, not the Orb Chamber. When ambushed by monsters, you are trapped in a cell. Pull the wooden bed and push it near a broken iron bar. Jump on the bed, crouch, and wait 6 to 7 minutes to hear voices and die. Alexander will thank you.
- An Extra Room can be found in the Chancel. When you first meet Agrippa in the Nave, go to the Chancel instead of looking for orbs. A monster may be present. The room on the right contains extra supplies and an altar, but will be inaccessible later in the game due to bridge destruction.
- Extra Content is located in the Program Files\Amnesia - The Dark Descent\redist folder as super_secret.rar. This file requires a password: lke271tyr299odn314. The password parts are given at the end of the credits based on the ending achieved. If the file is missing on Steam, restart Steam and Amnesia. The archive contains development art, designs, documents, and videos.
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