Guide yourself through the dangerous Chancel in Amnesia: The Dark Descent. Learn how to deal with monsters, gather items, and break the magical barrier.
Alright, we're heading into the Chancel now. First things first, go up the stairs. Once you're up there, turn off your lantern – you don't want to attract any unwanted attention. Then, just move through the door.
You'll find yourself in the Chancel proper, lit by these eerie blue-green flames. This is where things can get hairy, as it's a common spot for ambushes.
As you move forward, you'll see three bridges ahead. The one on the right is already broken, so don't worry about that one – it was just an optional path earlier on.
Our immediate goal is the room to the left, which contains some machine parts. The bridge directly in front of us leads to a magically blocked path, so we'll deal with that later. For now, cross the bridge and head towards the center.
Once you reach the center, turn left and start moving towards the door. Keep your eyes peeled, because a monster might suddenly appear, shambling towards you from that room. If that happens, don't panic! Just run back the way you came, through the door, and down the stairs. Wait there for a minute or two until things seem safe, then head back up.
When you're sure it's clear, cross the bridge again to the middle, turn left, and head for that door. Go on in.
Inside this room, you'll find a shelf right in front of you. Grab the tinderbox and the Bucket of Tar from it. There's also a note on the table – go ahead and read it. It's a diary entry from Daniel, reflecting on his guilt over the lives he's taken. Heavy stuff, I know.
After reading the note, grab a rock from the room. Now, head back downstairs to the machinery room. The gears in the center are what we're after. The far-right corner of this room is a great hiding spot if a monster decides to show up. Toss the rock into the gears to stop the machine. Make sure you're a little ways back when you do this, as some debris might fly off and hurt you.
Once the machine is stopped, head back upstairs and open the door. If a monster is waiting for you, just close the door quickly, run back down to the machine room, and hide in that safe corner.
Assuming you don't run into any trouble, cross the bridge back to the center area and turn left. We're heading for that magically sealed door now. Move forward and enter the room.
Inside, you'll see the magical barrier. It's weakened, but still dangerous – touching it will hurt you. Look to the left side of the room; you'll find an orb receptacle.
Open your inventory, select the Bucket of Tar, and use it on the receptacle. Now, you need to place all six pieces of the orb into the receptacle. Watch as it absorbs the barrier's magic!
With the path cleared, run through the passage and enter the door to the Inner Sanctum. You're about to face Alexander!
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