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Back Hall (4)
Amnesia: The Dark Descent

Back Hall (4)

Follow this Amnesia: The Dark Descent walkthrough for the Back Hall (4) section, guiding you through the prison exploration and its dangers.

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Follow this Amnesia: The Dark Descent walkthrough for the Back Hall (4) section, guiding you through the prison exploration and its dangers.

Walkthrough
  1. 1
    From the Back Hall, head left to the Elevator. Enter it and pull the lever.
  2. 2
    The elevator will crash. After getting up, move forward for a flashback.
  3. 3
    Proceed towards the door, which is blocked by debris. Move the rocks and wood to clear the path and open the door.
  4. 4
    Go through the door and move forward. A loud noise will occur; quickly run back to your starting room and hide.
  5. 5
    After a while, continue on and go back into the prison hall. It will be very dark, so light torches or use your lantern.
  6. 6
    Move forward and take a left. You will see a sign for "Area Cellas 1" or "Cell Area 1".
  7. 7
    You have three paths: right, straight up the stairs, or left. Go left first.
  8. 8
    Move on and find two doors. The one on the right is broken. Enter it.
  9. 9
    Inside this room, find a hammer under a bed and take it.
  10. 10
    Go back outside and enter the room in front of you. Find a bottle of oil in the corner. Remember this room as a potential hiding place.
  11. 11
    Exit the hiding room and turn left. Move towards a door, and a loud banging sound will occur. Quickly hide in your designated room and wait.
  12. 12
    Once ready, leave the hiding place and return to the area with the stairs and another hallway. Do not go upstairs yet; take the other hallway (turn right slightly).
  13. 13
    Continue down this hallway, remembering the location of your hiding place. At the end, you'll find a blocked path and a tinderbox. Take it.
  14. 14
    In the open room to the right, find and take another tinderbox.
  15. 15
    Go back into the hall. This time, head towards the stairs. Be prepared for a monster encounter. Head back to where you came from, turn right, and you will see the stairs. The hall to your hiding room is to the left.
  16. 16
    Move up the stairs. A monster will appear; quickly run back to your hiding place and wait in the dark.
  17. 17
    Once safe, leave your hiding place, return to the stairs, and move up.
  18. 18
    At the top, you can go forward or turn right into a hall. Go forward.
  19. 19
    Take the bottle of oil from the chair.
  20. 20
    Move forward to a door in front and a door to the left, with another hallway to the right. Take the door to your left.
  21. 21
    A flashback will occur. Look at the ground and find a Chipper. Combine the Hammer and the Chipper in your inventory.
  22. 22
    Use the combined Hammer and Chipper on the door to the left to open it. Go inside.
  23. 23
    Inside, you can use an oil barrel to refill your lantern.
  24. 24
    Go back outside, turn left, and continue. The lights will go out.
  25. 25
    Find another room to your left and enter it. Turn off your lantern as you hear a monster growl.
  26. 26
    In the corner, find a bottle of oil and a tinderbox. Wait in the dark corner for the monster outside to pass.
  27. 27
    After waiting, go back outside and turn left to a door. Go inside.
  28. 28
    Another flashback will occur. Find a hole in the floor. Push the bed aside to reveal it.
  29. 29
    Use the Hammer and Chipper to enlarge the hole, then drop down.
Tips
  • The room with the oil bottle and the hammer is a crucial hiding spot. Prepare it by ensuring you can quickly access it and stay hidden.
  • Always keep an eye on your oil supply for the lantern, especially in dark areas.
  • Be ready to run and hide when you hear loud noises or see a monster.
  • Combining the Hammer and Chipper is essential for progressing through certain blocked paths and doors.

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