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Chapter 4 - The Four Kings of Omi
Yakuza Kiwami 2

Chapter 4 - The Four Kings of Omi

Follow our Yakuza Kiwami 2 walkthrough for Chapter 4: The Four Kings of Omi. Learn how to protect Sayama, navigate Sotenbori, and uncover the conspiracy.

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Follow our Yakuza Kiwami 2 walkthrough for Chapter 4: The Four Kings of Omi. Learn how to protect Sayama, navigate Sotenbori, and uncover the conspiracy.

Walkthrough
  1. 1
    After a scene with Makoto Date, Kiryu is with Sayama when she is shot. Before passing out, she directs Kiryu to the bar "Aoi" in Sotenbori.
  2. 2
    Head to Aoi. The mama-san will ask you to retrieve Sayama from the car.
  3. 3
    Engage in a minigame to carry Sayama back to Aoi. Avoid bumping into people and steer clear of purple dots (citizens) on the minimap to preserve her health.
  4. 4
    After dropping Sayama off, wander around Sotenbori. Four new Substories are available. Visit the Acupuncturist.
  5. 5
    Daigo will call about Jin Goda's safety. The bar mama-san will then ask you to pick up bandages from Tsuruha Drugs.
  6. 6
    Return to Aoi. You may find a gift containing DLC. Download the free "Majima's Maji Bun" DLC for XP. The bar also serves as a hideout with an Equipment Box.
  7. 7
    Speak to the mama-san, who is revealed to be Sayama's mother figure. Sayama awakens and suggests the Go-Ryu Clan wasn't responsible for the shooting.
  8. 8
    Take the bullet to an information broker at the mahjong parlor on west Shofukucho. You'll be turned away due to an invitation-only tournament.
  9. 9
    A man behind you suggests finding Jongka at Club SEGA. Go to Club SEGA and talk to the guy at the UFO Catcher. He asks you to win him a red cat.
  10. 10
    After winning the cat, Jongka explains his yakuza troubles and kidnapped daughter.
  11. 11
    Go to Bishamon Bridge near the coin lockers. Confront the men there. You can pay 5 million yen or fight them.
  12. 12
    Head to the footpath on the north side of the river and speak to the man in red to get Jongka's "little girl."
  13. 13
    Return to Club SEGA to reunite Jongka with his daughter.
  14. 14
    You'll receive a Cherry Tile. Go to Riichi Towers and speak to the man at the back-right table.
  15. 15
    Respond "It's your call" and pay 100,000 yen. The informant identifies the bullet.
  16. 16
    Kiryu can pay 300,000 yen for more info or refuse. If refused, head south of Bishamon Bridge to find Kurokawa.
  17. 17
    Kurokawa gives you the codeword "almonds" and mentions the bartender at Stijl.
  18. 18
    Go to Stijl and speak to the bartender, who confirms he's selling illicit goods.
  19. 19
    Return to Riichi Towers. The informant will reveal information about a bounty on Kiryu's head.
  20. 20
    Fight the enemies who advance on Kiryu. Esaki will reveal the caller's identity.
  21. 21
    Head back to Aoi. If taking the north route, it's blocked; detour south.
  22. 22
    You'll overhear a conversation about Club Four Shine and a sniped floor manager. Kiryu is mistaken for the new manager and dragged into the club.
  23. 23
    This leads into the Cabaret Club Grand Prix. Complete at least one shift. You can do three Substories for the club now, but will be blocked from progressing further.
  24. 24
    Once finished, return to Aoi to end the chapter.
Tips
  • Download the "Majima's Maji Bun" DLC for a significant XP boost.
  • Be cautious during the minigame of carrying Sayama; avoid collisions and citizens.
  • If you lack the 100,000 yen for the informant, consider gambling or using cheat items.
  • The bar "Aoi" serves as your Sotenbori hideout and has an Equipment Box.
The Cabaret Club Grand Prix is introduced; you must complete one shift to continue the story.

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